RCaragogo

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'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.
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'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created with the [http://www.terathon.com/c4engine/index.php C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how well a test subject can handle multiple tasks based on prior gaming experience. '''RCar-A-Go-Go''''s main goal is to provide the lab with a tool that creates a consistent and visually immersive environment.  Test subjects will then follow scripted experiments in a virtual world set up by the psychologists so that their performance may be logged automatically and then analyzed by the appropriate individuals.
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''"How do we learn from our mistakes?  How does practice improve performance?  How do we become experts?  Dr. Judith Shedden and her students study cognitive and attentional control and the brain processes underlying the changes that occur as a novice becomes an expert, particularly the experience dependent changes to cognitive, attentional and memory processes.''
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<center>[[Image:RcaragogoLogo.jpg]]</center>
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''Of particular interest is how performance is monitored during practice, how errors are detected, and how behaviour is altered in response to errors.  Action video game players who play games for long periods of time over many years develop particular visual spatial skills that can be operationally defined and measured in the laboratory.  Most published work on video game players focuses on the social aspects of game playing, and only recently have people started studying the cognitive and attentional changes that gamers experience.  We study video game players to understand how their expertise develops and how it generalizes to performance on other tasks."''
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<table style="border: 1px; border-style: solid; width: 100%">
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<th colspan=4>User Documentation</th>
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<tr>
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<td>'''Getting Started'''
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<td>'''World Editor'''
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<td>'''Controller'''
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<td>'''Script Editor'''
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<td>'''Tutorials'''
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<td valign="top"><ul><li>[[Installation]]<li>[[Running the Game]]<li>[[Playing the Game]]<li>[[Keybindings]]<li>[[Choosing a Car]]<li>[[Choosing a Map]]<li>[[Log Files]]</ul>
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<td valign="top"><ul><li>[[World Editor Introduction]]<li>[[Basic Commands]]<li>[[Creating a new world]]<li>[[Adding geometric objects]]<li>[[Adding Materials]]<li>[[Importing Textures]]<li>[[Importing Models]]<li>[[Adding lighting]]<li>[[Triggers]]</ul>
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__TOC__
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<td valign="top"><ul><li>[[Controller Introduction]]<li>[[Assigning Controllers]]<li>[[Logger Controller]]<li>[[Script Controller]]</ul>
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==Introduction==
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<td valign="top"><ul><li>[[Script Editor Introduction]]<li>[[Basic Usages]]<li>[[Display Text]]<li>[[Insert Image]]<li>[[Move Image]]<li>[[Remove Image]]<li>[[Delay]]</ul>
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Welcome to the RCar-A-Go-Go wiki.  Included in this wiki are articles on User Documentation
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===MOreladeeda===
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<td valign="top"><ul><li>[[Example Experiment]]</ul>
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====MOREEladeeda====
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</table>
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Current revision as of 14:25, 28 March 2008

RCar-A-Go-Go is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program. RCar-A-Go-Go is a 3D game created with the C4 Game Engine by Terathon Software. The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans. Specifically, the lab hopes to discover the aspects of gaming and its effects on humans due to practice, error detection, and behaviour in response to errors. The main goal of the lab is to understand how well a test subject can handle multiple tasks based on prior gaming experience. RCar-A-Go-Go's main goal is to provide the lab with a tool that creates a consistent and visually immersive environment. Test subjects will then follow scripted experiments in a virtual world set up by the psychologists so that their performance may be logged automatically and then analyzed by the appropriate individuals.

Image:RcaragogoLogo.jpg


User Documentation
Getting Started World Editor Controller Script Editor Tutorials
Personal tools