RCaragogo
From Computing and Software Wiki
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<td>'''Script Editor''' | <td>'''Script Editor''' | ||
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- | <td valign="top"><ul> | + | <td valign="top"><ul><li>[[Installation]]<li>[[Running the Game]]<li>[[Playing the Game]]<li>[[Keybindings]]<li>[[Choosing a Car]]<li>[[Choosing a Map]]<li>[[Log Files]]</ul> |
<td valign="top"><ul><li>[[World Editor Introduction]]<li>[[Basic Commands]]<li>[[Creating a new world]]<li>[[Adding geometric objects]]<li>[[Adding Materials]]<li>[[Importing Textures]]<li>[[Importing Models]]<li>[[Adding lighting]]<li>[[Triggers]]</ul> | <td valign="top"><ul><li>[[World Editor Introduction]]<li>[[Basic Commands]]<li>[[Creating a new world]]<li>[[Adding geometric objects]]<li>[[Adding Materials]]<li>[[Importing Textures]]<li>[[Importing Models]]<li>[[Adding lighting]]<li>[[Triggers]]</ul> |
Revision as of 11:54, 19 March 2008
RCar-A-Go-Go is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program. RCar-A-Go-Go is a 3D game created with the C4 Game Engine by Terathon Software. The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans. Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors. The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks. RCar-A-Go-Go's main goal is to assist the lab with a tool by creating a consistent and visually immersive environment for test subjects to follow scripted experiments by the psychologists while logging their performance to be used in the study.
User Documentation | |||
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Getting Started | World Editor | Controller | Script Editor |