Move Image
From Computing and Software Wiki
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'''Move Image''' is a script editing tool used to allow the editor to move a specified already created image to a different location. The move function takes a picture ID (0-19) that identifies the picture, and either a new absolute position (x,y in pixels) referenced from the top left corner of the screen as (0,0) or choose a preset value (1-9) describing 1: Top Left, 2: Top Center, 3: Top Right, 4: Left Center, 5: Center, 6: Right Center, 7: Bottom Left, 8: Bottom Center, and 9: Bottom Right. This allows the advanced user to either specify an exact location for enhanced accuracy, or for pictures that do not require precise positioning to use just the preset locations for easier location computation. | '''Move Image''' is a script editing tool used to allow the editor to move a specified already created image to a different location. The move function takes a picture ID (0-19) that identifies the picture, and either a new absolute position (x,y in pixels) referenced from the top left corner of the screen as (0,0) or choose a preset value (1-9) describing 1: Top Left, 2: Top Center, 3: Top Right, 4: Left Center, 5: Center, 6: Right Center, 7: Bottom Left, 8: Bottom Center, and 9: Bottom Right. This allows the advanced user to either specify an exact location for enhanced accuracy, or for pictures that do not require precise positioning to use just the preset locations for easier location computation. | ||
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+ | [[Image:Moveimage1.jpg]] | ||
For the advanced users, the calculation of the absolute position of the picture takes reference as the top left corner of the picture. For instance, if the position was chosen to be at (200,200), then the top left corner of the picture will be placed at (200,200). The maximum pixels that can viewed is determined by the resolution of the screen. By default, the resolution of the game is set at (1024x768) resulting in only pixels of the picture within that range will appear. The preset values will automatically center the picture at one of the preset locations and display the pictures with reasonable sizes. Pictures that are too large may overlap with other pictures that have been placed on the screen too close. | For the advanced users, the calculation of the absolute position of the picture takes reference as the top left corner of the picture. For instance, if the position was chosen to be at (200,200), then the top left corner of the picture will be placed at (200,200). The maximum pixels that can viewed is determined by the resolution of the screen. By default, the resolution of the game is set at (1024x768) resulting in only pixels of the picture within that range will appear. The preset values will automatically center the picture at one of the preset locations and display the pictures with reasonable sizes. Pictures that are too large may overlap with other pictures that have been placed on the screen too close. | ||
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+ | [[Image:Moveimage2.jpg]] | ||
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+ | Note: Having a preset setting precedes an advanced setting. The script will always check for a preset first, therefore if a preset is set, it will ignore the advanced positioning. It is important to set the preset to "None" for the advanced positioning to respond. | ||
Note: At its current stage, it is not possible to edit the size of the image after its initialization in the [[Insert Image]] tool, however this option may be implemented at a later time. | Note: At its current stage, it is not possible to edit the size of the image after its initialization in the [[Insert Image]] tool, however this option may be implemented at a later time. | ||
Return to [[RCaragogo]] | Return to [[RCaragogo]] |
Current revision as of 11:13, 19 March 2008
Move Image is a script editing tool used to allow the editor to move a specified already created image to a different location. The move function takes a picture ID (0-19) that identifies the picture, and either a new absolute position (x,y in pixels) referenced from the top left corner of the screen as (0,0) or choose a preset value (1-9) describing 1: Top Left, 2: Top Center, 3: Top Right, 4: Left Center, 5: Center, 6: Right Center, 7: Bottom Left, 8: Bottom Center, and 9: Bottom Right. This allows the advanced user to either specify an exact location for enhanced accuracy, or for pictures that do not require precise positioning to use just the preset locations for easier location computation.
For the advanced users, the calculation of the absolute position of the picture takes reference as the top left corner of the picture. For instance, if the position was chosen to be at (200,200), then the top left corner of the picture will be placed at (200,200). The maximum pixels that can viewed is determined by the resolution of the screen. By default, the resolution of the game is set at (1024x768) resulting in only pixels of the picture within that range will appear. The preset values will automatically center the picture at one of the preset locations and display the pictures with reasonable sizes. Pictures that are too large may overlap with other pictures that have been placed on the screen too close.
Note: Having a preset setting precedes an advanced setting. The script will always check for a preset first, therefore if a preset is set, it will ignore the advanced positioning. It is important to set the preset to "None" for the advanced positioning to respond.
Note: At its current stage, it is not possible to edit the size of the image after its initialization in the Insert Image tool, however this option may be implemented at a later time.
Return to RCaragogo