Assigning Controllers

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(New page: Controller can be assigned to any object through the C4 World Editor. This can be accomplished by selecting the object, most typically a geometry, through either of the view ports or the s...)
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Select the Controller tab.  
Select the Controller tab.  
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[[Image:Select_Controller.jpg]]
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Highlight one of the available controllers on the left side under 'Controller type' .  
Highlight one of the available controllers on the left side under 'Controller type' .  
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[[Image:Select_Logger.jpg]]
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If there are user editable settings, they will then become available under the 'Controller Settings' list.  
If there are user editable settings, they will then become available under the 'Controller Settings' list.  
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By selecting OK, the controller will then be assigned to the object.
By selecting OK, the controller will then be assigned to the object.
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[[Image:Select_Okay.jpg]]
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Revision as of 00:30, 18 March 2008

Controller can be assigned to any object through the C4 World Editor. This can be accomplished by selecting the object, most typically a geometry, through either of the view ports or the scene graph.


Goto Node->Info (or press Ctrl+C).


Select the Controller tab.

Image:Select_Controller.jpg

Highlight one of the available controllers on the left side under 'Controller type' .
Image:Select_Logger.jpg

If there are user editable settings, they will then become available under the 'Controller Settings' list.


By selecting OK, the controller will then be assigned to the object.
Image:Select_Okay.jpg

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