Assigning Controllers
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(Difference between revisions)
(New page: Controller can be assigned to any object through the C4 World Editor. This can be accomplished by selecting the object, most typically a geometry, through either of the view ports or the s...) |
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Select the Controller tab. | Select the Controller tab. | ||
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| + | [[Image:Select_Controller.jpg]] | ||
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Highlight one of the available controllers on the left side under 'Controller type' . | Highlight one of the available controllers on the left side under 'Controller type' . | ||
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| + | [[Image:Select_Logger.jpg]] | ||
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If there are user editable settings, they will then become available under the 'Controller Settings' list. | If there are user editable settings, they will then become available under the 'Controller Settings' list. | ||
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By selecting OK, the controller will then be assigned to the object. | By selecting OK, the controller will then be assigned to the object. | ||
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| + | [[Image:Select_Okay.jpg]] | ||
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Revision as of 00:30, 18 March 2008
Controller can be assigned to any object through the C4 World Editor. This can be accomplished by selecting the object, most typically a geometry, through either of the view ports or the scene graph.
Goto Node->Info (or press Ctrl+C).
Select the Controller tab.
Highlight one of the available controllers on the left side under 'Controller type' .
If there are user editable settings, they will then become available under the 'Controller Settings' list.
By selecting OK, the controller will then be assigned to the object.

