User Interface Standards

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These principles are in nature heuristics of interface design. They are guidelines that "should" be used in the design of interfaces, since there is no one industry standard. These general rules provide a basis to build on for an user interface designer.<br><br>
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These principles are in nature heuristics of interface design. They are guidelines that "should" be used in the design of interfaces, since there is no one industry standard. These general rules provide a basis to build on for an user interface designer.<br>
===<span style="color:#191979">Ten Usability Heuristics</span>===
===<span style="color:#191979">Ten Usability Heuristics</span>===

Revision as of 21:26, 21 November 2009

User Interface Standards is created by Group 6 for 2009/2010 Software Engineering 4D03 Assignment 5. Group Members: Roshan Jesuratnam, Ashan Khan, Arturo Mata, Jaganvir Sandhu

This document specifically looks at Graphical User Interface (GUI) standards, over other types of interfaces which exist.


Contents

Overview

TALK ABOUT TRIAL AND ERROR, SIMPLICITY,ETC


NO INDUSTRY STANDARDS BUT THERE ARE HEURISTICS AS A GENERAL GUIDLINE

EACH COMPANY HAS ITS OWN STANDARD WHICH IT FOLLOWS, THIS WIKI WILL EXPLAIN THE GENERAL, COMMON THINGS AMONG THEM.SDFSDG

The structure principle. The simplicity principle. The visibility principle. The feedback principle. The tolerance principle. The reuse principle.


APPLES AQUA INTERFACE DESIGN STANDARD WINDOWS NEW WINDOWS 7 STANDARD

DIFFERENT TYPES OF USERS

CONSSISTENCY

(Use http://www.isii.com/ui_design.html)

Standards

ADD MORE SHIT ON THIS, NEEDS MORE COWBELL

TAKE FROM APPLE AND MICROSOFT AND MORE CRAP
http://en.wikipedia.org/wiki/Aqua_(user_interface)
http://developer.apple.com/mac/library/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGIntro/XHIGIntro.html
http://download.microsoft.com/download/e/1/9/e191fd8c-bce8-4dba-a9d5-2d4e3f3ec1d3/ux%20guide.pdf ********************
http://www.usabilitynet.org/tools/r_international.htm
http://www.beta-research.com/standards.html <---GOOD RESOURCE

Windows

Window Management
Dialog Boxes
Properties Windows
Common Dialogs

Asthetics

Sizing
Formatting
Titles and Icons
Fonts and Colour

Interaction

Shortcuts
Mouseovers
User Input
Keyboard
Pointers
Accessibility

Messages

Errors and Warnings
Confirmation and Notifications

Text

UI Text
Style and Tone

Commands

Menus
Toolbars
Ribbons

Controls

Principles

These principles are in nature heuristics of interface design. They are guidelines that "should" be used in the design of interfaces, since there is no one industry standard. These general rules provide a basis to build on for an user interface designer.

Ten Usability Heuristics

Jakob Nielsen, a user adovacate and principal of the Nielsen Norman Group for enhancing user experience, outlines the following heuristics;

  • Visibility of system status
  • Relate system and real world
  • User Control and freedom
  • Consistency and standards
  • Error Prevention
  • Recognition rather than recall
  • Flexibility and effciency of use
  • Aesthetic and minimalistic design
  • Help users recognize, diagnose, and recover from errors
  • Help and documentation

Eight Golden Rules of Interface Design

From the book Designing the User Interface, Ben Shneiderman outlines eight key rules of good interface design;

  • Strive for consistency
  • Enable frequent users to use shortcuts
  • Offer informative feedback
  • Design dialog to yield closure
  • Offer simple error handling
  • Permit easy reversal of actions
  • Support internal locus of control
  • Reduce short-term memory load

Design

(Use http://www.ambysoft.com/essays/userInterfaceDesign.html)

PUT INTERACTIPON STYLES IN HERE

Techniques

http://www.ambysoft.com/essays/userInterfaceDesign.html

Human Factors

(Use http://www.beta-research.com/standards.html)

References

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