User Interface Standards

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(Techniques)
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PUT THE DESIGN PRINCIPES FROM THE NOTES AND GOLDEN RULES
PUT THE DESIGN PRINCIPES FROM THE NOTES AND GOLDEN RULES
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(From  http://www.useit.com/papers/heuristic/heuristic_list.html)<br>
+
(Use http://www.useit.com/papers/heuristic/heuristic_list.html)<br>
=Design=
=Design=
-
(From http://www.ambysoft.com/essays/userInterfaceDesign.html)
+
(Use http://www.ambysoft.com/essays/userInterfaceDesign.html)
=Techniques=
=Techniques=
-
http://ergo.human.cornell.edu/ahtutorials/interface.html
+
(Use http://ergo.human.cornell.edu/ahtutorials/interface.html)
-
=Human Factors & Ergonomics=
+
=Human Factors=
 +
(Use http://www.beta-research.com/standards.html)<br>

Revision as of 22:27, 14 November 2009

Contents

Overview

TALK ABOUT TRIAL AND ERROR, SIMPLICITY,ETC

(Use http://www.isii.com/ui_design.html)

Standards

TAKE FROM APPLE AND MICROSOFT AND MORE CRAP
http://developer.apple.com/mac/library/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGIntro/XHIGIntro.html
http://developer.apple.com/mac/library/documentation/DeveloperTools/Conceptual/IB_UserGuide/Introduction/Introduction.html
http://msdn.microsoft.com/en-us/library/aa511258.aspx
http://msdn.microsoft.com/en-us/library/ms737844(VS.85).aspx

http://www.beta-research.com/standards.html <---GOOD RESOURCE

Titles and Icons

Shortcuts

Sizing

Prompts

Asthetics

Formatting

Mouseovers

User Input

Text

Menus

Controls

Windows

Pointers

Principles

PUT THE DESIGN PRINCIPES FROM THE NOTES AND GOLDEN RULES

(Use http://www.useit.com/papers/heuristic/heuristic_list.html)

Design

(Use http://www.ambysoft.com/essays/userInterfaceDesign.html)

Techniques

(Use http://ergo.human.cornell.edu/ahtutorials/interface.html)

Human Factors

(Use http://www.beta-research.com/standards.html)

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