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===Topics:===
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(1) Motivation: Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.
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<OL>
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(2) Contexts for HCI (mobile devices, consumer devices, business applications, web, business applications, collaboration systems, games, etc.)
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  <Li> Motivation: Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.</Li>
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(3) Process for user-centered development: early focus on users, empirical testing, iterative design.
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  <Li> Contexts for HCI (mobile devices, consumer devices, business applications, web, business applications, collaboration systems, games, etc.)</Li>
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(4) Different measures for evaluation: utility, efficiency, learnability, user satisfaction.
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  <Li> Process for user-centered development: early focus on users, empirical testing, iterative design.</Li>
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(5) Models that inform human-computer interaction (HCI) design: attention, perception and recognition, movement, and cognition.
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  <Li> Different measures for evaluation: utility, efficiency, learnability, user satisfaction.</Li>
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(6) Social issues influencing HCI design and use: culture, communication, and organizations.
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  <Li> Models that inform human-computer interaction (HCI) design: attention, perception and recognition, movement, and cognition.</Li>
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(7) Accommodating human diversity, including universal design and accessibility and designing for multiple cultural and linguistic contexts.
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  <Li> Social issues influencing HCI design and use: culture, communication, and organizations.</Li>
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(8) The most common interface design mistakes.
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  <Li> Accommodating human diversity, including universal design and accessibility and designing for multiple cultural and linguistic contexts.</Li>
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(9) User interface standards.
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  <Li> The most common interface design mistakes.</Li>
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(10) The five interaction styles as espoused by B.Scheidermann.
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  <Li> User interface standards.</Li>
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(11) The Object-Action (or visa-versa) model and its application
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  <Li> The five interaction styles as espoused by B.Scheidermann.</Li>
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(12) The direct manipulation method and its importance to CHI.
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  <Li> The Object-Action (or visa-versa) model and its application. </Li>
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  <Li> The direct manipulation method and its importance to CHI. </Li>
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</OL>

Revision as of 16:36, 15 May 2009

Human Computer Interaction

This is the first main page for cs4hc3 and se4f03 -- HCI / CHI Courses.

Topics:

  1. Motivation: Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.
  2. Contexts for HCI (mobile devices, consumer devices, business applications, web, business applications, collaboration systems, games, etc.)
  3. Process for user-centered development: early focus on users, empirical testing, iterative design.
  4. Different measures for evaluation: utility, efficiency, learnability, user satisfaction.
  5. Models that inform human-computer interaction (HCI) design: attention, perception and recognition, movement, and cognition.
  6. Social issues influencing HCI design and use: culture, communication, and organizations.
  7. Accommodating human diversity, including universal design and accessibility and designing for multiple cultural and linguistic contexts.
  8. The most common interface design mistakes.
  9. User interface standards.
  10. The five interaction styles as espoused by B.Scheidermann.
  11. The Object-Action (or visa-versa) model and its application.
  12. The direct manipulation method and its importance to CHI.
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