Triggers

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[[Image:SmplTrig.JPG]]
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==Connecting Trigger to an Object==
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In order for the trigger to activate anything it needs to be connected to an object, unless you are using Display Text, Insert Image, Move Image and Remove Image, in which case a trigger area along with scrip editing described in the Script Editor section of this Wiki would be enough. If you are doing something more fancy such as activating a controller of an object then the trigger has to be connected to that object. To do this first have your objects created, then create the trigger area after which click on the trigger area and on the Tool and Toggle Buttons click the Connect Nodes selector.
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[[Image:ConNodes.JPG]]

Revision as of 23:49, 19 March 2008

Triggers are invisible geometric objects that trigger controllers, scripts, entities and other things in the game when the player goes through them.

Contents


Creating a Trigger

Simply load up the world editor, then click on Page in the top menu. From here select Triggers, which will enable the triggers panel to the left of the screen.

Image:TrigMenu.JPG

From this menu one can choose between a Box, Cylinder or Sphere trigger area. Lets choose a Box area and simply draw it on the screen

Image:SmplTrig.JPG

Connecting Trigger to an Object

In order for the trigger to activate anything it needs to be connected to an object, unless you are using Display Text, Insert Image, Move Image and Remove Image, in which case a trigger area along with scrip editing described in the Script Editor section of this Wiki would be enough. If you are doing something more fancy such as activating a controller of an object then the trigger has to be connected to that object. To do this first have your objects created, then create the trigger area after which click on the trigger area and on the Tool and Toggle Buttons click the Connect Nodes selector.

Image:ConNodes.JPG

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