SimulatorGT

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| [[Image:SimulationGT.jpg|thumb|300px|SimulatorGT Logo
| [[Image:SimulationGT.jpg|thumb|300px|SimulatorGT Logo
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<br>Authors   Jason Jaskolka, Michael Kim, Nathaniel Petta, Lionel Goedvolk
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<br>Authors<div align="right">Jason Jaskolka, Michael Kim, Nathaniel Petta, Lionel Goedvolk</div>
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<br>Developer   Software Eng 08/09
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<br>Developer:    Software Eng 08/09
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<br>Programming Language   C++
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<br>Language:    C++
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<br>Operating System          = Windows XP, Vista, Mac OSX
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<br>OS:                Windows, Mac OSX
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<br>Language  English
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<br>Genre:          Driving Simulation
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<br>Genre   Racing Simulation
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<br>Website:        www.simulatorgt.com]]
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<br>Website www.simulatorgt.com]]
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'''SimulatorGT''' (abbreviated to '''SimGT''') is a driving simulation application developed for the Software Engineering and Game Design Capstone Project for 2008-2009 year.  It implements a driving simulation that can be used to conduct psychological experiments. It utilizes the [http://www.terathon.com/c4engine/index.php C4 Game Engine] by Terathon Software as a base game development platform. It seeks to observe how humans react to various common stimuli presented while driving. ''SimulationGT'' collects information about subjects' actions during scenarios and stores all data in detailed log files.  It features fully documented code and a detailed API including dependency graphs, caller graphs as well as collaboration diagrams. In addition it features detailed worlds, pedestrian and vehicle pathing, and a powerful triggering system.
'''SimulatorGT''' (abbreviated to '''SimGT''') is a driving simulation application developed for the Software Engineering and Game Design Capstone Project for 2008-2009 year.  It implements a driving simulation that can be used to conduct psychological experiments. It utilizes the [http://www.terathon.com/c4engine/index.php C4 Game Engine] by Terathon Software as a base game development platform. It seeks to observe how humans react to various common stimuli presented while driving. ''SimulationGT'' collects information about subjects' actions during scenarios and stores all data in detailed log files.  It features fully documented code and a detailed API including dependency graphs, caller graphs as well as collaboration diagrams. In addition it features detailed worlds, pedestrian and vehicle pathing, and a powerful triggering system.

Revision as of 00:46, 24 March 2009

SimulatorGT is a Capstone project developed for the Software Engineering and Game Design program. It is designed to be a driving simulator for psychology experiments.

Description

SimulatorGT Logo
Authors
Jason Jaskolka, Michael Kim, Nathaniel Petta, Lionel Goedvolk

Developer: Software Eng 08/09
Language: C++
OS: Windows, Mac OSX
Genre: Driving Simulation
Website: www.simulatorgt.com

SimulatorGT (abbreviated to SimGT) is a driving simulation application developed for the Software Engineering and Game Design Capstone Project for 2008-2009 year. It implements a driving simulation that can be used to conduct psychological experiments. It utilizes the C4 Game Engine by Terathon Software as a base game development platform. It seeks to observe how humans react to various common stimuli presented while driving. SimulationGT collects information about subjects' actions during scenarios and stores all data in detailed log files. It features fully documented code and a detailed API including dependency graphs, caller graphs as well as collaboration diagrams. In addition it features detailed worlds, pedestrian and vehicle pathing, and a powerful triggering system.

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