SimulatorGT

From Computing and Software Wiki

(Difference between revisions)
Jump to: navigation, search
Line 5: Line 5:
|-
|-
| [[Image:SimulationGT.jpg|thumb|300px|SimulatorGT Logo
| [[Image:SimulationGT.jpg|thumb|300px|SimulatorGT Logo
-
<br>SimulationGT Rocks!
 
<br>Authors  Jason Jaskolka, Michael Kim, Nathaniel Petta, Lionel Goedvolk
<br>Authors  Jason Jaskolka, Michael Kim, Nathaniel Petta, Lionel Goedvolk
<br>Developer  Software Eng 08/09
<br>Developer  Software Eng 08/09
Line 14: Line 13:
<br>Website  www.simulatorgt.com]]
<br>Website  www.simulatorgt.com]]
|-
|-
-
| [[Image:Winscpinterface.png|thumb|WinSCP Interface]]
 
|}
|}
'''SimulatorGT''' (abbreviated to '''SimGT''') is a driving simulation application developed for the Software Engineering and Game Design Capstone Project for 2008-2009 year.  It implements a driving simulation that can be used to conduct psychological experiments. It utilizes the [http://www.terathon.com/c4engine/index.php C4 Game Engine] by Terathon Software as a base game development platform. It seeks to observe how humans react to various common stimuli presented while driving. ''SimulationGT'' collects information about subjects' actions during scenarios and stores all data in detailed log files.  It features fully documented code and a detailed API including dependency graphs, caller graphs as well as collaboration diagrams. In addition it features detailed worlds, pedestrian and vehicle pathing, and a powerful triggering system.
'''SimulatorGT''' (abbreviated to '''SimGT''') is a driving simulation application developed for the Software Engineering and Game Design Capstone Project for 2008-2009 year.  It implements a driving simulation that can be used to conduct psychological experiments. It utilizes the [http://www.terathon.com/c4engine/index.php C4 Game Engine] by Terathon Software as a base game development platform. It seeks to observe how humans react to various common stimuli presented while driving. ''SimulationGT'' collects information about subjects' actions during scenarios and stores all data in detailed log files.  It features fully documented code and a detailed API including dependency graphs, caller graphs as well as collaboration diagrams. In addition it features detailed worlds, pedestrian and vehicle pathing, and a powerful triggering system.

Revision as of 00:34, 24 March 2009

SimulatorGT is a driving simulation application developed for the Capstone Project in the Software Engineering and Game Design program.

Description

SimulatorGT Logo
Authors Jason Jaskolka, Michael Kim, Nathaniel Petta, Lionel Goedvolk
Developer Software Eng 08/09
Programming Language C++
Operating System = Windows XP, Vista, Mac OSX
Language English
Genre Racing Simulation
Website www.simulatorgt.com

SimulatorGT (abbreviated to SimGT) is a driving simulation application developed for the Software Engineering and Game Design Capstone Project for 2008-2009 year. It implements a driving simulation that can be used to conduct psychological experiments. It utilizes the C4 Game Engine by Terathon Software as a base game development platform. It seeks to observe how humans react to various common stimuli presented while driving. SimulationGT collects information about subjects' actions during scenarios and stores all data in detailed log files. It features fully documented code and a detailed API including dependency graphs, caller graphs as well as collaboration diagrams. In addition it features detailed worlds, pedestrian and vehicle pathing, and a powerful triggering system.

Personal tools