Creating a new world

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To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.
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<br>''''Creating a Skybox''''
<br>''''Creating a Skybox''''
Access the Scene Graph by right clicking in a viewport and selecting "Scene Graph"
Access the Scene Graph by right clicking in a viewport and selecting "Scene Graph"

Revision as of 02:04, 17 March 2008

After reading this tutorial, you should be able to create a basic world and get it run.

Make a new world
Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.

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Click on the Tools menu and select New World, or press Ctrl-N

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A new world file is displayed with the name untitled.

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Click on the World menu and select Save World As ...

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Save it as "Base" or any name you like in the directory "Data/MyGame/world".

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To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.

'Creating a Skybox' Access the Scene Graph by right clicking in a viewport and selecting "Scene Graph"

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The Scene Graph will display all of the world's nodes in a hierarchical tree structure, with the Infinite Zone at the root, this is also called the Root Node. As this is a new world file, no nodes have been added to the scene graph yet, by default there is always an Infinite Zone.

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With the Scene Graph open, select the first node called Infinite Zone, the selected Node is highlighted in green.

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Once highlighted press Ctrl-I or select Get Info from the Node menu. The Node info dialog is displayed for the Infinite Zone, defaulting to the Zone tab. As a Skybox needs to be added to the Infinite Zone, check the Render skybox in this zone check box.

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