http://wiki.cas.mcmaster.ca/index.php?title=CMG2&feed=atom&action=historyCMG2 - Revision history2024-03-29T05:04:47ZRevision history for this page on the wikiMediaWiki 1.15.1http://wiki.cas.mcmaster.ca/index.php?title=CMG2&diff=7218&oldid=prevJesurar at 23:54, 26 October 20092009-10-26T23:54:34Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|colspan="5" style="background-color:#F2F2F2"|'''Game Name (TBD)'''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|colspan="5" style="background-color:#F2F2F2"|'''Game Name (TBD)'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>|colspan="5" style="background-color:#F2F2F2"|[[Image:<del class="diffchange diffchange-inline">Placeholder1</del>.jpg|240px]]<br/>Windows Cover</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>|colspan="5" style="background-color:#F2F2F2"|[[Image:<ins class="diffchange diffchange-inline">Buttons</ins>.jpg|240px]]<br/>Windows Cover</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|colspan="2" align="left" style="background-color:#FAFAFA; font-size:11px"|'''[http://en.wikipedia.org/wiki/Video_game_developer Developer(s)]'''</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|colspan="2" align="left" style="background-color:#FAFAFA; font-size:11px"|'''[http://en.wikipedia.org/wiki/Video_game_developer Developer(s)]'''</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*(TBD-Name) are enemy characters which vary from size to shape to physical appearance. They can be distinguished by their larger size and more agressive and darker look. </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>*(TBD-Name) are enemy characters which vary from size to shape to physical appearance. They can be distinguished by their larger size and more agressive and darker look. </div></td></tr>
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<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[Image:<del class="diffchange diffchange-inline">Placeholder</del>.jpg|thumb|Model 1]][[Image:<del class="diffchange diffchange-inline">Placeholder</del>.jpg|thumb|Model 2]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[Image:<ins class="diffchange diffchange-inline">Modelbuttons</ins>.jpg|thumb|Model 1]][[Image:<ins class="diffchange diffchange-inline">Modelquacky</ins>.jpg|thumb|Model 2]]</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Sounds== </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Sounds== </div></td></tr>
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</table>Jesurarhttp://wiki.cas.mcmaster.ca/index.php?title=CMG2&diff=7217&oldid=prevJesurar: /* Environment SuRS */2009-10-26T19:04:47Z<p><span class="autocomment">Environment SuRS</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>En.SuRS.11--Worlds shall have a top-down approach<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>En.SuRS.11--Worlds shall have a top-down approach<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>En.SuRS.12--Worlds shall be designed for single player and multiplayer use<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>En.SuRS.12--Worlds shall be designed for single player and multiplayer use<br/></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">En.SuRS.05--Worlds shall be designed in 2D and converted to 3D<br/></del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>En.SuRS.13--Worlds shall use <ins class="diffchange diffchange-inline">a variety </ins>of textures<br/></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>En.SuRS.13--Worlds shall use <del class="diffchange diffchange-inline">an abundance </del>of textures<br/></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>En.SuRS.14--Worlds shall use sounds for collision<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>En.SuRS.14--Worlds shall use sounds for collision<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>En.SuRS.06--Worlds shall respect collision for all objects<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>En.SuRS.06--Worlds shall respect collision for all objects<br/></div></td></tr>
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</table>Jesurarhttp://wiki.cas.mcmaster.ca/index.php?title=CMG2&diff=7216&oldid=prevJesurar: /* Friendly Characters SuRS */2009-10-26T18:59:56Z<p><span class="autocomment">Friendly Characters SuRS</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>F.SuRS.01--Characters will move based on commands received from the player.<br /></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>F.SuRS.01--Characters will move based on commands received from the player.<br /></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>F.SuRS.02--Characters will attack based on commands received from the player.<br /></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>F.SuRS.02--Characters will attack based on commands received from the player.<br /></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>F.SuRS.03--Characters will interact with objects based on commands received from the player.<br /></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>F.SuRS.03--Characters will interact with objects based on commands received from the player.<ins class="diffchange diffchange-inline">*</ins><br /></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>F.SuRS.04--When selected by the player, character's visualization should change to indicate it's selected state.<br /></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>F.SuRS.04--When selected by the player, character's visualization should change to indicate it's selected state.<br /></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>F.SuRS.05--When selected, character's health will be displayed on user interface.<br /></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>F.SuRS.05--When selected, character's health will be displayed on user interface.<br /></div></td></tr>
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</table>Jesurarhttp://wiki.cas.mcmaster.ca/index.php?title=CMG2&diff=7215&oldid=prevJesurar: /* Main Character SuRS */2009-10-26T18:52:38Z<p><span class="autocomment">Main Character SuRS</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.17--Character shall be equipped with a weapon<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.17--Character shall be equipped with a weapon<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.18--Character shall have the capabilities to attack catchable units<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.18--Character shall have the capabilities to attack catchable units<br/></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>M.SuRS.19--Character shall have the capabilities to attack <del class="diffchange diffchange-inline">main </del>character<br/></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>M.SuRS.19--Character shall have the capabilities to attack <ins class="diffchange diffchange-inline">enemy </ins>character<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.20--Character shall respect collision and the environment<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.20--Character shall respect collision and the environment<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.21--Character shall have regenerative health (TBD)<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.21--Character shall have regenerative health (TBD)<br/></div></td></tr>
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</table>Jesurarhttp://wiki.cas.mcmaster.ca/index.php?title=CMG2&diff=7214&oldid=prevJesurar: /* Main Character SuRS */2009-10-26T18:50:30Z<p><span class="autocomment">Main Character SuRS</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.15--Character rate of speed shall be definable through controllers<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.15--Character rate of speed shall be definable through controllers<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.16--Character shall respect all laws of physics<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.16--Character shall respect all laws of physics<br/></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>M.SuRS.17--Character shall be equipped with <del class="diffchange diffchange-inline">an array of weapons</del><br/></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>M.SuRS.17--Character shall be equipped with <ins class="diffchange diffchange-inline">a weapon</ins><br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.18--Character shall have the capabilities to attack catchable units<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.18--Character shall have the capabilities to attack catchable units<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.19--Character shall have the capabilities to attack main character<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.19--Character shall have the capabilities to attack main character<br/></div></td></tr>
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</table>Jesurarhttp://wiki.cas.mcmaster.ca/index.php?title=CMG2&diff=7213&oldid=prevJesurar: /* System Requirements (SyRS) */2009-10-26T18:43:08Z<p><span class="autocomment">System Requirements (SyRS)</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.07--Online play shall be avialable to users<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.07--Online play shall be avialable to users<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.08--All objects, characters, worlds shall respect collision<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.08--All objects, characters, worlds shall respect collision<br/></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>SyRS.09--Players shall trigger <del class="diffchange diffchange-inline">all </del>actions in game<br/></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>SyRS.09--Players shall trigger actions in game<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.10--All characters will be created in thrdp party 3D modelers<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.10--All characters will be created in thrdp party 3D modelers<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.11--All external models will be imported through COLLADA<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.11--All external models will be imported through COLLADA<br/></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.13--All Characters shall have definable attributes<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.13--All Characters shall have definable attributes<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.14--All Characters shall be handled by thier respective managers<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.14--All Characters shall be handled by thier respective managers<br/></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>SyRS.15--Interface shall be customizable<br/></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>SyRS.15--Interface shall be customizable<ins class="diffchange diffchange-inline">*</ins><br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.16--Interface shall have scripts to customize gameplay<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.16--Interface shall have scripts to customize gameplay<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.17--Interface shall have Spawn Scripts<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.17--Interface shall have Spawn Scripts<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.18--Interface shall have Message Scripts<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.18--Interface shall have Message Scripts<br/></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>SyRS.19--Moving objects must have one <del class="diffchange diffchange-inline">property </del>assigned to it<br/></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>SyRS.19--Moving objects must have one <ins class="diffchange diffchange-inline">controller </ins>assigned to it<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.20--Moving objects shall have one of the following attributes: Random move controller, Path following controller, Intelligent evasive controller, Intelligent chasing controller<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.20--Moving objects shall have one of the following attributes: Random move controller, Path following controller, Intelligent evasive controller, Intelligent chasing controller<br/></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>SyRS.21--<del class="diffchange diffchange-inline">All characters </del>and objects shall produce sound effects on collision/near collision<br/></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>SyRS.21--<ins class="diffchange diffchange-inline">Characters </ins>and objects shall produce sound effects on collision/near collision<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.22--Several Worlds must exist for gameplay<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.22--Several Worlds must exist for gameplay<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.23--Game shall have a splash screen<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.23--Game shall have a splash screen<br/></div></td></tr>
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</table>Jesurarhttp://wiki.cas.mcmaster.ca/index.php?title=CMG2&diff=7212&oldid=prevJesurar: /* System Requirements (SyRS) */2009-10-25T23:53:55Z<p><span class="autocomment">System Requirements (SyRS)</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.29--Game shall operate in client mode or server mode<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.29--Game shall operate in client mode or server mode<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.30--Character types shall be distinguishable by their unique character model<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>SyRS.30--Character types shall be distinguishable by their unique character model<br/></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">'''Convert all Usage Aspects into more general statements and put them here!!!'''</del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==SubSystem Requirements (SuRS)==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==SubSystem Requirements (SuRS)==</div></td></tr>
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</table>Jesurarhttp://wiki.cas.mcmaster.ca/index.php?title=CMG2&diff=7211&oldid=prevJesurar: /* Main Character SuRS */2009-10-25T23:53:30Z<p><span class="autocomment">Main Character SuRS</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.20--Character shall respect collision and the environment<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.20--Character shall respect collision and the environment<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.21--Character shall have regenerative health (TBD)<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.21--Character shall have regenerative health (TBD)<br/></div></td></tr>
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<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">Usage aspect will go here and will be more detailed, and make all system requirements more specific relation to character.</del></div></td><td colspan="2"> </td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===Capturable Characters SuRS===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===Capturable Characters SuRS===</div></td></tr>
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</table>Jesurarhttp://wiki.cas.mcmaster.ca/index.php?title=CMG2&diff=7210&oldid=prevJesurar: /* Main Character SuRS */2009-10-25T23:52:13Z<p><span class="autocomment">Main Character SuRS</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.16--Character shall respect all laws of physics<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.16--Character shall respect all laws of physics<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.17--Character shall be equipped with an array of weapons<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.17--Character shall be equipped with an array of weapons<br/></div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>M.SuRS.18--Character shall have the capabilities to attack <del class="diffchange diffchange-inline">friendly </del>units<br/></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>M.SuRS.18--Character shall have the capabilities to attack <ins class="diffchange diffchange-inline">catchable </ins>units<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.19--Character shall have the capabilities to attack main character<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.19--Character shall have the capabilities to attack main character<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.20--Character shall respect collision and the environment<br/></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>M.SuRS.20--Character shall respect collision and the environment<br/></div></td></tr>
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</table>Jesurar