CMG2

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{{Infobox VG
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| title = Call Of Duty
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| image = [[Image:codbox.jpg|256px]]
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| caption = Windows cover
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| developer = [[Infinity Ward]]
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| publisher = [[Activision]]
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| designer = Keith Arem
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| writer = Michael Schiffer
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| composer = [[Michael Giacchino]]<br/>Justin Skomarovsky
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| engine = [[id Tech 3]]
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| version = 1.5
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| released =
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'''Microsoft Windows, Mac OS X, N-Gage''':
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{{vgrelease|NA=October 29, 2003<ref>{{cite web|url=http://www.gamershell.com/news/9524.html|title= Call of Duty release date announced|publisher=Gamershell|accessdate=2007-10-18}}</ref>}}{{vgrelease|EU=November 7, 2003}}{{vgrelease|JP=December 18, 2003}} '''PSN/XBLA''': 
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November 10, 2009
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| genre = [[First-person shooter]]
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| modes = [[Single player]], [[Multiplayer game|Multiplayer]]
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| ratings = {{vgratings|BBFC=15|ESRB=T|PEGI=16+|OFLC=MA15+|USK=18 (censored)}}
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| platforms = [[Microsoft Windows]], [[Mac OS X]], [[N-Gage]], [[Xbox 360]] [[XBLA]], [[PlayStation Network]]
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| media = [[Compact disc|CD]] (2), [[DVD]] or [[Steam (content delivery)|Steam]] download
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| requirements = 600 [[Hertz|MHz]] [[Central processing unit|CPU]], 128 [[Megabyte|MB]] [[Random access memory|RAM]], 1.4 [[Gigabyte|GB]] [[Hard disk]] space, 32&nbsp;MB [[Graphics processing unit|GPU]]
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| input =
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}}
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(TBD) is a computer game developed for dsfocisdhnbgfvsdgvsdvsdfc.
(TBD) is a computer game developed for dsfocisdhnbgfvsdgvsdvsdfc.

Revision as of 17:11, 24 October 2009

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Call Of Duty
{{{above}}}
{{{subheader}}}
File:Codbox.jpg {{#if:Windows cover|
Windows cover }}
{{#if:| <span|}}


(TBD) is a computer game developed for dsfocisdhnbgfvsdgvsdvsdfc.

Contents

Overview

(similar to the one I gave you, perhaps a bit more "catchy"

Customer Requirements (CuRS)

(Constraints given to you) There are requirements for the game play including multi-player, C4 engine, warning sound for approaching enemy, ... (as given in the spec).

Functional Requirements (FuRS)

(describe the game play, all the characters) Your idea about the Game

System Requirements (SyRS)

SubSystem Requirements (SuRS)

X SuRS

Y SuRS

Z SuRS

Usage Aspects

Players

they need an interface, and other things to make it fun, convenient and interesting).

World Designers

they need scripts, ways to change models without programming, ....).

Programmers

they need a well documented environment with a clear design).

Artwork, Sounds & Animations

Artwork

What do you need in terms of these things?

Sounds

What do you need in terms of these things?

Animations

What do you need in terms of these things?

Personal tools