CMG2

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(Artwork, Sounds, Animations)
(Usage Aspects)
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==Usage Aspects==
==Usage Aspects==
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    1) Players (they need an interface, and other things to make it fun, convenient and interesting)
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''' Players''' (they need an interface, and other things to make it fun, convenient and interesting)
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    2) World Designers (they need scripts, ways to change models without programming, ....)
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'''World Designers''' (they need scripts, ways to change models without programming, ....)
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    3) Programmers (they need a well documented environment with a clear design)
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'''Programmers''' (they need a well documented environment with a clear design)
==Artwork, Sounds, Animations==   
==Artwork, Sounds, Animations==   

Revision as of 16:34, 24 October 2009

BLAG

Contents

Short Overview

(similar to the one I gave you, perhaps a bit more "catchy"

Customer Requirements

(Constraints given to you) There are requirements for the game play including multi-player, C4 engine, warning sound for approaching enemy, ... (as given in the spec).

Game Play (Functional Requirements)

(describe the game play, all the characters) Your idea about the Game

Usage Aspects

Players (they need an interface, and other things to make it fun, convenient and interesting) World Designers (they need scripts, ways to change models without programming, ....) Programmers (they need a well documented environment with a clear design)

Artwork, Sounds, Animations

  • Artwork What do you need in terms of these things?
  • Sounds What do you need in terms of these things?
  • Animations What do you need in terms of these things?
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