Adding geometric objects

From Computing and Software Wiki

(Difference between revisions)
Jump to: navigation, search
 
(One intermediate revision not shown)
Line 1: Line 1:
-
Create a new world or load the world you want to add geometrics
+
==Getting Prepared==
-
<br>In this example, we use our [http://www.cas.mcmaster.ca/wiki/index.php/Creating_a_new_world "base.wld"]
+
Create a new world or load the world you want to add geometry to.  In this example, we use our [http://www.cas.mcmaster.ca/wiki/index.php/Creating_a_new_world "base.wld"].  The geometries page should on the left panel by default. If it does not appear, click on '''Page > Geometries'''.
-
<br>
+
 
-
'''Overview and adding Geometric'''
+
-
<br>Geometries page should on the left panel by default. If it does not appear, click on Page and select Geometrics
+
-
<br>From the Geometries page on the left select the box icon, first icon on the second row.
+
[[Image:addgeom1.jpg]]
[[Image:addgeom1.jpg]]
 +
Choose any geometry you would like to add from the geometry panel. In this example, we create a sphere, a pyramid and a cylinder. Notice in the third image that all objects show up in the scene graph to the Infinite Zone when added to the new world.
Choose any geometry you would like to add from the geometry panel. In this example, we create a sphere, a pyramid and a cylinder. Notice in the third image that all objects show up in the scene graph to the Infinite Zone when added to the new world.
 +
[[Image:addgeom2.jpg]]
[[Image:addgeom2.jpg]]
Line 16: Line 15:
[[Image:addgeom4.jpg]]
[[Image:addgeom4.jpg]]
-
By clicking on any geometry node in the scene graph we are able to modify some of the basic geometry node properties by pressing Ctrl+I or clicking Node > Get Info from the menu bar. Many of these options will be useful to you when creating a level to be used.
 
-
[[Image:addgeom5.jpg]]
+
==Modifying Node Properties==
 +
By clicking on any geometry node in the scene graph we are able to modify some of the basic geometry node properties by pressing '''Ctrl+I''' or clicking '''Node > Get Info''' from the menu bar. Many of these options will be useful to you when creating a level to be used.  Currently, each object in the scene will show up a basic grey colour because not materials have been set to them.  To add materials to an object please refer to [http://www.cas.mcmaster.ca/wiki/index.php/Adding_Materials Adding Materials]
-
For add material or geometric, please go to [http://www.cas.mcmaster.ca/wiki/index.php/Adding_Materials Adding Materials]
+
 
 +
[[Image:addgeom5.jpg]]
<br>
<br>
<br>Return to [http://www.cas.mcmaster.ca/wiki/index.php/RCaragogo RCaragogo]
<br>Return to [http://www.cas.mcmaster.ca/wiki/index.php/RCaragogo RCaragogo]

Current revision as of 01:39, 20 March 2008

Getting Prepared

Create a new world or load the world you want to add geometry to. In this example, we use our "base.wld". The geometries page should on the left panel by default. If it does not appear, click on Page > Geometries.


Image:addgeom1.jpg


Choose any geometry you would like to add from the geometry panel. In this example, we create a sphere, a pyramid and a cylinder. Notice in the third image that all objects show up in the scene graph to the Infinite Zone when added to the new world.


Image:addgeom2.jpg

Image:addgeom3.jpg

Image:addgeom4.jpg


Modifying Node Properties

By clicking on any geometry node in the scene graph we are able to modify some of the basic geometry node properties by pressing Ctrl+I or clicking Node > Get Info from the menu bar. Many of these options will be useful to you when creating a level to be used. Currently, each object in the scene will show up a basic grey colour because not materials have been set to them. To add materials to an object please refer to Adding Materials


Image:addgeom5.jpg

Return to RCaragogo


References
http://www.terathon.com/wiki/index.php?title=Creating_a_Basic_World

Personal tools