Script Controller
From Computing and Software Wiki
Scripts can be attached to any object that a controller can be attached to, whether it is a geometry, trigger box, etc. The most common object that a script will be attached to is a trigger box. This allows the a script to be executed be having the game player walk through invisible trigger boxes.
A script controller attached to objects produces the following settings.
- Disabled after activation
 - The trigger will be disabled once it is first activated. This means whatever the trigger supposed to do, will only do it once.
 - Continuously activated
 - The trigger will continually be executed whenever a soldier walks through it's activating box.
 
- Execute Script upon load
 - Once a world is loaded, the script will begin it's execution automatically, avoiding any need for the user to walk through a trigger box.
 - Loop script continuously
 - Once the script has completed execution, it will begin again at the start.
 - Allow Concurrent runs
 - While the script is begin executed, another copy of the script can begin executing at the same time.
 - Require unique concurrent activators
 - The script will only execute concurrent copies only if unique activators are used. For example, the script will not run concurrently by just a soldier activator, it would require the soldier and some other activator in order for it to execute concurrently.
 
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