CMG2

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Revision as of 17:37, 24 October 2009 by Jesurar (Talk)
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(TBD) is a computer game developed by Group 2 of the Software Engineering & Game Design 2009/2010 4GP6 Capstone Project. (ADD MORE STUFF HERE AFTER)

Contents

Overview

(similar to the one I gave you, perhaps a bit more "catchy"

Customer Requirements (CuRS)

(Constraints given to you) There are requirements for the game play including multi-player, C4 engine, warning sound for approaching enemy, ... (as given in the spec).

Functional Requirements (FuRS)

(describe the game play, all the characters) Your idea about the Game

System Requirements (SyRS)

SubSystem Requirements (SuRS)

X SuRS

Y SuRS

Z SuRS

Usage Aspects

Players

they need an interface, and other things to make it fun, convenient and interesting).

World Designers

they need scripts, ways to change models without programming, ....).

Programmers

they need a well documented environment with a clear design).

Artwork, Sounds & Animations

Artwork

What do you need in terms of these things?

Sounds

What do you need in terms of these things?

Animations

What do you need in terms of these things?

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