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		<id>http://wiki.cas.mcmaster.ca/index.php?feed=atom&amp;target=Scarface0003&amp;title=Special%3AContributions</id>
		<title>Computing and Software Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.cas.mcmaster.ca/index.php?feed=atom&amp;target=Scarface0003&amp;title=Special%3AContributions"/>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Special:Contributions/Scarface0003"/>
		<updated>2026-04-25T21:34:39Z</updated>
		<subtitle>From Computing and Software Wiki</subtitle>
		<generator>MediaWiki 1.15.1</generator>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Log_Files</id>
		<title>Log Files</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Log_Files"/>
				<updated>2008-03-20T13:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With every execution of the game a .txt file is created in the /Logger folder. This file is named after the following format: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;month&amp;quot;-&amp;quot;day&amp;quot;-&amp;quot;year&amp;quot;-&amp;quot;hour&amp;quot;-&amp;quot;minute&amp;quot;-&amp;quot;second&amp;quot;.txt&lt;br /&gt;
&lt;br /&gt;
This means that one cannot ever write over a file since each file is unique to the time of the execution. In this file all of the events associated to objects that have the LoggerController attached to them will be noted along with the time relative to the start of the game. The log file will first have the time stamp as mentioned, then the identifier that was set in the LoggerController and the event that went along with the identifier for the object.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''References'''&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.cas.mcmaster.ca/wiki/index.php/Logger_Controller&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Log_Files</id>
		<title>Log Files</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Log_Files"/>
				<updated>2008-03-20T00:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;New page: Don't worry I'll finish this tomorrow mourning guys.  Alin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't worry I'll finish this tomorrow mourning guys.&lt;br /&gt;
&lt;br /&gt;
Alin&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Editor.JPG</id>
		<title>File:Editor.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Editor.JPG"/>
				<updated>2008-03-20T00:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Triggers</id>
		<title>Triggers</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Triggers"/>
				<updated>2008-03-20T00:23:45Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Triggers are invisible geometric objects that trigger controllers, scripts, entities and other things in the game when the player goes through them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creating a Trigger==&lt;br /&gt;
&lt;br /&gt;
Simply load up the world editor, then click on Page in the top menu. From here select Triggers, which will enable the triggers panel to the left of the screen. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:TrigMenu.JPG]]&lt;br /&gt;
&lt;br /&gt;
From this menu one can choose between a Box, Cylinder or Sphere trigger area. Lets choose a Box area and simply draw it on the screen&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SmplTrig.JPG]]&lt;br /&gt;
&lt;br /&gt;
==Connecting Trigger to an Object==&lt;br /&gt;
&lt;br /&gt;
In order for the trigger to activate anything it needs to be connected to an object, unless you are using Display Text, Insert Image, Move Image and Remove Image, in which case a trigger area along with scrip editing described in the Script Editor section of this Wiki would be enough. If you are doing something more fancy such as activating a controller of an object then the trigger has to be connected to that object. To do this first have your objects created, then create the trigger area after which click on the trigger area and on the Tool and Toggle Buttons click the Connect Nodes selector.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ConNodes.JPG]]&lt;br /&gt;
&lt;br /&gt;
After that click on the connector that appeared, which by default says TARG. Then click on the object you want to connect the trigger to and hit CTRL-L. This will link the connector to the object. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ConTarg.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using Connected Trigger==&lt;br /&gt;
After the trigger is connect any action applied to the trigger through the Script Editor that requires a target can be directed to connector TARG. For example Waking a controller that is applied to the object TARG is connected to. (Please refer to the Script Editor part of the Wiki for information onhow to get to the Script Editor)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Editor.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:ConTarg.JPG</id>
		<title>File:ConTarg.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:ConTarg.JPG"/>
				<updated>2008-03-19T23:59:03Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Triggers</id>
		<title>Triggers</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Triggers"/>
				<updated>2008-03-19T23:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Triggers are invisible geometric objects that trigger controllers, scripts, entities and other things in the game when the player goes through them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creating a Trigger==&lt;br /&gt;
&lt;br /&gt;
Simply load up the world editor, then click on Page in the top menu. From here select Triggers, which will enable the triggers panel to the left of the screen. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:TrigMenu.JPG]]&lt;br /&gt;
&lt;br /&gt;
From this menu one can choose between a Box, Cylinder or Sphere trigger area. Lets choose a Box area and simply draw it on the screen&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SmplTrig.JPG]]&lt;br /&gt;
&lt;br /&gt;
==Connecting Trigger to an Object==&lt;br /&gt;
&lt;br /&gt;
In order for the trigger to activate anything it needs to be connected to an object, unless you are using Display Text, Insert Image, Move Image and Remove Image, in which case a trigger area along with scrip editing described in the Script Editor section of this Wiki would be enough. If you are doing something more fancy such as activating a controller of an object then the trigger has to be connected to that object. To do this first have your objects created, then create the trigger area after which click on the trigger area and on the Tool and Toggle Buttons click the Connect Nodes selector.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ConNodes.JPG]]&lt;br /&gt;
&lt;br /&gt;
After that click on the connector that appeared, which by default says TARG. Then click on the object you want to connect the trigger to and hit CTRL-L. This will link the connector to the object. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ConTarg.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:ConNodes.JPG</id>
		<title>File:ConNodes.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:ConNodes.JPG"/>
				<updated>2008-03-19T23:50:10Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Triggers</id>
		<title>Triggers</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Triggers"/>
				<updated>2008-03-19T23:49:53Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Triggers are invisible geometric objects that trigger controllers, scripts, entities and other things in the game when the player goes through them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creating a Trigger==&lt;br /&gt;
&lt;br /&gt;
Simply load up the world editor, then click on Page in the top menu. From here select Triggers, which will enable the triggers panel to the left of the screen. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:TrigMenu.JPG]]&lt;br /&gt;
&lt;br /&gt;
From this menu one can choose between a Box, Cylinder or Sphere trigger area. Lets choose a Box area and simply draw it on the screen&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SmplTrig.JPG]]&lt;br /&gt;
&lt;br /&gt;
==Connecting Trigger to an Object==&lt;br /&gt;
&lt;br /&gt;
In order for the trigger to activate anything it needs to be connected to an object, unless you are using Display Text, Insert Image, Move Image and Remove Image, in which case a trigger area along with scrip editing described in the Script Editor section of this Wiki would be enough. If you are doing something more fancy such as activating a controller of an object then the trigger has to be connected to that object. To do this first have your objects created, then create the trigger area after which click on the trigger area and on the Tool and Toggle Buttons click the Connect Nodes selector.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ConNodes.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Triggers</id>
		<title>Triggers</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Triggers"/>
				<updated>2008-03-19T23:18:03Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Triggers are invisible geometric objects that trigger controllers, scripts, entities and other things in the game when the player goes through them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creating a Trigger==&lt;br /&gt;
&lt;br /&gt;
Simply load up the world editor, then click on Page in the top menu. From here select Triggers, which will enable the triggers panel to the left of the screen. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:TrigMenu.JPG]]&lt;br /&gt;
&lt;br /&gt;
From this menu one can choose between a Box, Cylinder or Sphere trigger area. Lets choose a Box area and simply draw it on the screen&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SmplTrig.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Triggers</id>
		<title>Triggers</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Triggers"/>
				<updated>2008-03-19T23:17:51Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Triggers are invisible geometric objects that trigger controllers, scripts, entities and other things in the game when the player goes through them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creating a Trigger==&lt;br /&gt;
&lt;br /&gt;
Simply load up the world editor, then click on Page in the top menu. From here select Triggers, which will enable the triggers panel to the left of the screen. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:TrigMenu.JPG]]&lt;br /&gt;
&lt;br /&gt;
From this menu one can choose between a Box, Cylinder or Sphere trigger area. Lets choose a Box area and simply draw it on the screen&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SmplTrig.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Triggers</id>
		<title>Triggers</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Triggers"/>
				<updated>2008-03-19T23:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Triggers are invisible geometric objects that trigger controllers, scripts, entities and other things in the game when the player goes through them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creating a Trigger==&lt;br /&gt;
&lt;br /&gt;
Simply load up the world editor, then click on Page in the top menu. From here select Triggers, which will enable the triggers panel to the left of the screen. &lt;br /&gt;
&lt;br /&gt;
[[Image:TrigMenu.JPG]]&lt;br /&gt;
&lt;br /&gt;
From this menu one can choose between a Box, Cylinder or Sphere trigger area. Lets choose a Box area and simply draw it on the screen&lt;br /&gt;
&lt;br /&gt;
[[Image:SmplTrig.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Triggers</id>
		<title>Triggers</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Triggers"/>
				<updated>2008-03-19T23:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Triggers are invisible geometric objects that trigger controllers, scripts, entities and other things in the game when the player goes through them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creating a Trigger==&lt;br /&gt;
&lt;br /&gt;
Simply load up the world editor, then click on Page in the top menu. From here select Triggers, which will enable the triggers panel to the left of the screen. &lt;br /&gt;
&lt;br /&gt;
[[Image:TrigMenu.JPG]]&lt;br /&gt;
&lt;br /&gt;
From this menu one can choose between a Box, Cylinder or Sphere trigger area. Lets choose a Box area and simply draw it on the screen&lt;br /&gt;
&lt;br /&gt;
[[Image:SmplTrig.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Triggers</id>
		<title>Triggers</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Triggers"/>
				<updated>2008-03-19T23:15:38Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Triggers are invisible geometric objects that trigger controllers, scripts, entities and other things in the game when the player goes through them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creating a Trigger==&lt;br /&gt;
&lt;br /&gt;
Simply load up the world editor, then click on Page in the top menu. From here select Triggers, which will enable the triggers panel to the left of the screen. &lt;br /&gt;
&lt;br /&gt;
[[Image:TrigMenu.JPG]]&lt;br /&gt;
&lt;br /&gt;
From this menu one can choose between a Box, Cylinder or Sphere trigger area. Lets choose a Box area and simply draw it on the screen&lt;br /&gt;
&lt;br /&gt;
[[Image:SmplTrig.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Triggers</id>
		<title>Triggers</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Triggers"/>
				<updated>2008-03-19T23:15:14Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Triggers are invisible geometric objects that trigger controllers, scripts, entities and other things in the game when the player goes through them. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creating a Trigger==&lt;br /&gt;
&lt;br /&gt;
Simply load up the world editor, then click on Page in the top menu. From here select Triggers, which will enable the triggers panel to the left of the screen. &lt;br /&gt;
&lt;br /&gt;
[[Image:TrigMenu.JPG]]&lt;br /&gt;
&lt;br /&gt;
From this menu one can choose between a Box, Cylinder or Sphere trigger area. Lets choose a Box area and simply draw it on the screen&lt;br /&gt;
&lt;br /&gt;
[[Image:SmplTrig.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:SmplTrig.JPG</id>
		<title>File:SmplTrig.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:SmplTrig.JPG"/>
				<updated>2008-03-19T23:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:TrigMenu.JPG</id>
		<title>File:TrigMenu.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:TrigMenu.JPG"/>
				<updated>2008-03-19T23:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/World_Editor_Introduction</id>
		<title>World Editor Introduction</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/World_Editor_Introduction"/>
				<updated>2008-03-19T14:45:21Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world editor is the most powerful tool of the C4 game engine. It allows the most basic user to &lt;br /&gt;
create a game without writing a single line of code. In the next few sections we will be outlining for &lt;br /&gt;
you how to get started with the World Editor and what it can do. Please feel free to email us with any &lt;br /&gt;
remarks, questions or concerns about the material presented or the lack of.&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Playing_the_Game</id>
		<title>Playing the Game</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Playing_the_Game"/>
				<updated>2008-03-19T14:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;New page: The game uses the WASD controls for the car driving around. Along with these keys there are specialty keys for different option within the game, for more information visit the Keybindings ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game uses the WASD controls for the car driving around. Along with these keys there are specialty keys for different option within the game, for more information visit the Keybindings section of this Wiki to get familiar with that option and then in the game one can consult all of the available keys for input. &lt;br /&gt;
&lt;br /&gt;
The purpose of the game is to simulate a RC Car driving in a realistic environment with the goal of having the best lap times. Along with getting entrapped in this game dynamic there will be certain goals and objects created by Psychology students and professors that will accompany them in research regarding brain activity during video games. These interaction with specific objects and events are all logged to a file with the date and time so that they can be referred to later. If this aspect does not apply to you situation, do not worry about them and enjoy playing the game.&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-19T11:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created with the [http://www.terathon.com/c4engine/index.php C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.  '''RCar-A-Go-Go''''s main goal is to assist the lab with a tool by creating a consistent and visually immersive environment for test subjects to follow scripted experiments by the psychologists while logging their performance to be used in the study.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RcaragogoLogo.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=4&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Getting Started'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''World Editor'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Controller'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Script Editor'''&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Installation]]&amp;lt;li&amp;gt;[[Running the Game]]&amp;lt;li&amp;gt;[[Playing the Game]]&amp;lt;li&amp;gt;[[Keybindings]]&amp;lt;li&amp;gt;[[Choosing a Car]]&amp;lt;li&amp;gt;[[Choosing a Map]]&amp;lt;li&amp;gt;[[Log Files]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[World Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Commands]]&amp;lt;li&amp;gt;[[Creating a new world]]&amp;lt;li&amp;gt;[[Adding geometric objects]]&amp;lt;li&amp;gt;[[Adding Materials]]&amp;lt;li&amp;gt;[[Importing Textures]]&amp;lt;li&amp;gt;[[Importing Models]]&amp;lt;li&amp;gt;[[Adding lighting]]&amp;lt;li&amp;gt;[[Triggers]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Controller Introduction]]&amp;lt;li&amp;gt;[[Assigning Controllers]]&amp;lt;li&amp;gt;[[Using Controllers]]&amp;lt;li&amp;gt;[[Logger Controller]]&amp;lt;li&amp;gt;[[Script Controller]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Script Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Usages]]&amp;lt;li&amp;gt;[[Display Text]]&amp;lt;li&amp;gt;[[Insert Image]]&amp;lt;li&amp;gt;[[Move Image]]&amp;lt;li&amp;gt;[[Remove Image]]&amp;lt;li&amp;gt;[[Delay]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Running_the_Game</id>
		<title>Running the Game</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Running_the_Game"/>
				<updated>2008-03-18T17:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;New page: To run the game simply execute C4.exe from the Rcaragogo folder. Once that is executed go through the selection options from the introduction menu to start playing the actual game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To run the game simply execute C4.exe from the Rcaragogo folder. Once that is executed go through the selection options from the introduction menu to start playing the actual game.&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Installation</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Installation"/>
				<updated>2008-03-18T17:22:40Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Place the installation CD/DVD in the drive and do the following steps :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OL type=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt; Copy the Rcaragogo folder to a spot on your computer&lt;br /&gt;
&amp;lt;LI&amp;gt; Run the installer PhysX1.exe and follow the setup instructions &lt;br /&gt;
&amp;lt;LI&amp;gt; Run the installer PhysX2.exe and follow the setup instructions &lt;br /&gt;
&amp;lt;LI&amp;gt; Execute C4.exe from Rcaragogo folder to run game&lt;br /&gt;
&amp;lt;/OL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*This game is only available for Windows systems&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Installation</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Installation"/>
				<updated>2008-03-18T17:22:14Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Place the installation CD/DVD in the drive and do the following steps :&lt;br /&gt;
(This game is only available for Windows systems )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OL type=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt; Copy the Rcaragogo folder to a spot on your computer&lt;br /&gt;
&amp;lt;LI&amp;gt; Run the installer PhysX1.exe and follow the setup instructions &lt;br /&gt;
&amp;lt;LI&amp;gt; Run the installer PhysX2.exe and follow the setup instructions &lt;br /&gt;
&amp;lt;LI&amp;gt; Execute C4.exe from Rcaragogo folder to run game&lt;br /&gt;
&amp;lt;/OL&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Installation</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Installation"/>
				<updated>2008-03-18T17:21:53Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Place the installation CD/DVD in the drive and do the following steps :&lt;br /&gt;
&lt;br /&gt;
*This game is only available for Windows systems &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OL type=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt; Copy the Rcaragogo folder to a spot on your computer&lt;br /&gt;
&amp;lt;LI&amp;gt; Run the installer PhysX1.exe and follow the setup instructions &lt;br /&gt;
&amp;lt;LI&amp;gt; Run the installer PhysX2.exe and follow the setup instructions &lt;br /&gt;
&amp;lt;LI&amp;gt; Execute C4.exe from Rcaragogo folder to run game&lt;br /&gt;
&amp;lt;/OL&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Installation</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Installation"/>
				<updated>2008-03-18T17:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;OL type=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;List item 1&lt;br /&gt;
&amp;lt;LI&amp;gt;List item 2&lt;br /&gt;
&amp;lt;LI&amp;gt;List item 3&lt;br /&gt;
&amp;lt;LI&amp;gt;List item 4&lt;br /&gt;
&amp;lt;/OL&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Installation</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Installation"/>
				<updated>2008-03-18T17:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;OL type=&amp;quot;i&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;List item 1&lt;br /&gt;
&amp;lt;LI&amp;gt;List item 2&lt;br /&gt;
&amp;lt;LI&amp;gt;List item 3&lt;br /&gt;
&amp;lt;LI&amp;gt;List item 4&lt;br /&gt;
&amp;lt;/OL&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Installation</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Installation"/>
				<updated>2008-03-17T02:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:ChooseMap.JPG</id>
		<title>File:ChooseMap.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:ChooseMap.JPG"/>
				<updated>2008-03-17T02:09:28Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Choosing_a_Map</id>
		<title>Choosing a Map</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Choosing_a_Map"/>
				<updated>2008-03-17T02:08:24Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;New page: After choosing the proper car model the map menu will appear next. Here just click on the image that represents the desired map and hit the START button.   Image:ChooseMap.JPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After choosing the proper car model the map menu will appear next. Here just click on the image that represents the desired map and hit the START button. &lt;br /&gt;
&lt;br /&gt;
[[Image:ChooseMap.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:ChooseCar.JPG</id>
		<title>File:ChooseCar.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:ChooseCar.JPG"/>
				<updated>2008-03-17T02:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Choosing_a_Car</id>
		<title>Choosing a Car</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Choosing_a_Car"/>
				<updated>2008-03-17T02:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;New page: When the game is loaded press the Start New Game text. The Choose Car menu will appear. To choose a car simply click on one of the models and hit the NEXT button.  Image:ChooseCar.JPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the game is loaded press the Start New Game text. The Choose Car menu will appear. To choose a car simply click on one of the models and hit the NEXT button.&lt;br /&gt;
&lt;br /&gt;
[[Image:ChooseCar.JPG]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Keybindings.jpg</id>
		<title>File:Keybindings.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Keybindings.jpg"/>
				<updated>2008-03-17T01:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Keybindings</id>
		<title>Keybindings</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Keybindings"/>
				<updated>2008-03-17T01:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;New page: In the main menu of the game click on the text &amp;quot;Keybindings&amp;quot;, the Control Settings panel will appear. Here the user can see all of the inputs available in the game. For each input there ar...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the main menu of the game click on the text &amp;quot;Keybindings&amp;quot;, the Control Settings panel will appear. Here the user can see all of the inputs available in the game. For each input there are two keys that it can be binded to. To set these click one of the boxes and press the desired key. This key will be bound to that input. On the right hand side mouse sensitivity, inverting and smoothness can be altered as well. When done, click on OK and return to the previous menu. &lt;br /&gt;
&lt;br /&gt;
[[Image:Keybindings.jpg]]&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Keybindings.JPG</id>
		<title>File:Keybindings.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Keybindings.JPG"/>
				<updated>2008-03-17T01:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;Scarface0003:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Scarface0003</name></author>	</entry>

	</feed>