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		<updated>2026-04-23T05:02:06Z</updated>
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	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/CIYC</id>
		<title>CIYC</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/CIYC"/>
				<updated>2009-10-07T14:01:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mohrens:&amp;#32;/* ''' &amp;quot;Catch it if you can&amp;quot; Game:''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ''' &amp;quot;Catch it if you can&amp;quot; Game:''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the ``catch it if you can&amp;quot; game  players are running though a 3D environment and try to catch moving objects and/or  other players.&lt;br /&gt;
&lt;br /&gt;
There are different types of moving objects:&lt;br /&gt;
dumb objects that just move randomly,  fast objects that  move faster then the player can move but move predictively (to some different patterns), ``intelligent&amp;quot; objects that evade&lt;br /&gt;
the players, and  ``intelligent&amp;quot; enemies objects that are chasing the players and try to catch/eat them.&lt;br /&gt;
All objects and players are physical. (Bonus extra features:&lt;br /&gt;
(1) the players have a ``force gun&amp;quot;, a gun that can apply a repelling force to other players and objects,&lt;br /&gt;
(2) a jump button so the player can jump over other objects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you catch an object you obtain points (the amount is determined by the level of difficulty&lt;br /&gt;
catching the object). You are killed if you are caught by an enemy object or by another player.&lt;br /&gt;
&lt;br /&gt;
== Specific Requirements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game will be implemented using the C4 Gaming engine. The C4 engine provides the&lt;br /&gt;
tools, such as graphics rendering, scene graphs, networking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of the features  the minimal system should contain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Interface such that a non-expert programmer can customize the game. This includes the development of script elements (the non-expert uses scripts to develop a particular game play). Script elements include: &lt;br /&gt;
## spawn scripts (select object type and parameters to spawn an object),&lt;br /&gt;
## message scripts (display a message on the screen)&lt;br /&gt;
# All objects, including the player will respect each other (collision detection) and the environment.&lt;br /&gt;
#Sound effects are played if you catch an object, if you are caught, and a danger warning sound is played if an object or character is approaching you and there is danger that you could be caught.&lt;br /&gt;
#Worlds, Art work Provide at least two sample worlds such as a city and a forest environment. The types of objects should be identifiable by there shape. Other players should be animated, and look different then the default C4 Soldier character.&lt;br /&gt;
#User Interface: You are required to implement a  splash screen, a menu system (choose network mode,character name, etc.), a current score report, and  pop-ups if other players join/leave the game.&lt;br /&gt;
#Networking: The game has to be multi player and you have to implement a  Server Mode (host a game) and a  Client Mode (join a game and participate in play).&lt;/div&gt;</summary>
		<author><name>Mohrens</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/CIYC</id>
		<title>CIYC</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/CIYC"/>
				<updated>2009-10-07T13:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mohrens:&amp;#32;/* '''Catch me if you can Game:''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ''' &amp;quot;Catch it if you can&amp;quot; Game:''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the ``catch me if you can&amp;quot; game  players are running though a 3D environment and try to catch&lt;br /&gt;
moving objects and/or  other players.&lt;br /&gt;
&lt;br /&gt;
There are different types of moving objects:&lt;br /&gt;
dumb objects that just move randomly,  fast objects that  move faster then the player can move&lt;br /&gt;
but move predictively (to some different patterns), ``intelligent&amp;quot; objects that evade&lt;br /&gt;
the players, and  ``intelligent&amp;quot; enemies objects that are chasing the players and try to catch/eat them.&lt;br /&gt;
All objects and players are physical. (Bonus extra features:&lt;br /&gt;
(1) the players have a ``force gun&amp;quot;, a gun that can apply a repelling force to other players and objects,&lt;br /&gt;
(2) a jump button so the player can jump over other objects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you catch an object you obtain points (the amount is determined by the level of difficulty&lt;br /&gt;
catching the object). You are killed if you are caught by an enemy object or by another player.&lt;br /&gt;
&lt;br /&gt;
== Specific Requirements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game will be implemented using the C4 Gaming engine. The C4 engine provides the&lt;br /&gt;
tools, such as graphics rendering, scene graphs, networking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of the features  the minimal system should contain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Interface such that a non-expert programmer can customize the game. This includes the development of script elements (the non-expert uses scripts to develop a particular game play). Script elements include: &lt;br /&gt;
## spawn scripts (select object type and parameters to spawn an object),&lt;br /&gt;
## message scripts (display a message on the screen)&lt;br /&gt;
# All objects, including the player will respect each other (collision detection) and the environment.&lt;br /&gt;
#Sound effects are played if you catch an object, if you are caught, and a danger warning sound is played if an object or character is approaching you and there is danger that you could be caught.&lt;br /&gt;
#Worlds, Art work Provide at least two sample worlds such as a city and a forest environment. The types of objects should be identifiable by there shape. Other players should be animated, and look different then the default C4 Soldier character.&lt;br /&gt;
#User Interface: You are required to implement a  splash screen, a menu system (choose network mode,character name, etc.), a current score report, and  pop-ups if other players join/leave the game.&lt;br /&gt;
#Networking: The game has to be multi player and you have to implement a  Server Mode (host a game) and a  Client Mode (join a game and participate in play).&lt;/div&gt;</summary>
		<author><name>Mohrens</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/CIYC</id>
		<title>CIYC</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/CIYC"/>
				<updated>2009-10-06T21:59:11Z</updated>
		
		<summary type="html">&lt;p&gt;Mohrens:&amp;#32;/* Specific Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Catch me if you can Game:''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the ``catch me if you can&amp;quot; game  players are running though a 3D environment and try to catch&lt;br /&gt;
moving objects and/or  other players.&lt;br /&gt;
&lt;br /&gt;
There are different types of moving objects:&lt;br /&gt;
dumb objects that just move randomly,  fast objects that  move faster then the player can move&lt;br /&gt;
but move predictively (to some different patterns), ``intelligent&amp;quot; objects that evade&lt;br /&gt;
the players, and  ``intelligent&amp;quot; enemies objects that are chasing the players and try to catch/eat them.&lt;br /&gt;
All objects and players are physical. (Bonus extra features:&lt;br /&gt;
(1) the players have a ``force gun&amp;quot;, a gun that can apply a repelling force to other players and objects,&lt;br /&gt;
(2) a jump button so the player can jump over other objects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you catch an object you obtain points (the amount is determined by the level of difficulty&lt;br /&gt;
catching the object). You are killed if you are caught by an enemy object or by another player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Requirements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game will be implemented using the C4 Gaming engine. The C4 engine provides the&lt;br /&gt;
tools, such as graphics rendering, scene graphs, networking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of the features  the minimal system should contain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Interface such that a non-expert programmer can customize the game. This includes the development of script elements (the non-expert uses scripts to develop a particular game play). Script elements include: &lt;br /&gt;
## spawn scripts (select object type and parameters to spawn an object),&lt;br /&gt;
## message scripts (display a message on the screen)&lt;br /&gt;
# All objects, including the player will respect each other (collision detection) and the environment.&lt;br /&gt;
#Sound effects are played if you catch an object, if you are caught, and a danger warning sound is played if an object or character is approaching you and there is danger that you could be caught.&lt;br /&gt;
#Worlds, Art work Provide at least two sample worlds such as a city and a forest environment. The types of objects should be identifiable by there shape. Other players should be animated, and look different then the default C4 Soldier character.&lt;br /&gt;
#User Interface: You are required to implement a  splash screen, a menu system (choose network mode,character name, etc.), a current score report, and  pop-ups if other players join/leave the game.&lt;br /&gt;
#Networking: The game has to be multi player and you have to implement a  Server Mode (host a game) and a  Client Mode (join a game and participate in play).&lt;/div&gt;</summary>
		<author><name>Mohrens</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/CIYC</id>
		<title>CIYC</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/CIYC"/>
				<updated>2009-10-06T21:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;Mohrens:&amp;#32;/* Specific Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Catch me if you can Game:''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the ``catch me if you can&amp;quot; game  players are running though a 3D environment and try to catch&lt;br /&gt;
moving objects and/or  other players.&lt;br /&gt;
&lt;br /&gt;
There are different types of moving objects:&lt;br /&gt;
dumb objects that just move randomly,  fast objects that  move faster then the player can move&lt;br /&gt;
but move predictively (to some different patterns), ``intelligent&amp;quot; objects that evade&lt;br /&gt;
the players, and  ``intelligent&amp;quot; enemies objects that are chasing the players and try to catch/eat them.&lt;br /&gt;
All objects and players are physical. (Bonus extra features:&lt;br /&gt;
(1) the players have a ``force gun&amp;quot;, a gun that can apply a repelling force to other players and objects,&lt;br /&gt;
(2) a jump button so the player can jump over other objects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you catch an object you obtain points (the amount is determined by the level of difficulty&lt;br /&gt;
catching the object). You are killed if you are caught by an enemy object or by another player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Requirements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game will be implemented using the C4 Gaming engine. The C4 engine provides the&lt;br /&gt;
tools, such as graphics rendering, scene graphs, networking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of the features  the minimal system should contain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Interface such that a non-expert programmer can customize the game. This includes the development of script elements (the non-expert uses scripts to develop a particular game play). Script elements include: &lt;br /&gt;
## spawn scripts (select object type and parameters to spawn an object),&lt;br /&gt;
## message scripts (display a message on the screen)&lt;br /&gt;
&lt;br /&gt;
# All objects, including the player will respect each other (collision detection) and the environment.&lt;br /&gt;
&lt;br /&gt;
#Sound effects are played if you catch an object, if you are caught, and a danger warning sound is played if an object or character is approaching you and there is danger that you could be caught.&lt;br /&gt;
&lt;br /&gt;
#Worlds, Art work Provide at least two sample worlds such as a city and a forest environment. The types of objects should be identifiable by there shape. Other players should be animated, and look different then the default C4 Soldier character.&lt;/div&gt;</summary>
		<author><name>Mohrens</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/CIYC</id>
		<title>CIYC</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/CIYC"/>
				<updated>2009-10-06T21:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mohrens:&amp;#32;New page: == '''Catch me if you can Game:''' ==    In the ``catch me if you can&amp;quot; game  players are running though a 3D environment and try to catch moving objects and/or  other players.  There are d...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Catch me if you can Game:''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the ``catch me if you can&amp;quot; game  players are running though a 3D environment and try to catch&lt;br /&gt;
moving objects and/or  other players.&lt;br /&gt;
&lt;br /&gt;
There are different types of moving objects:&lt;br /&gt;
dumb objects that just move randomly,  fast objects that  move faster then the player can move&lt;br /&gt;
but move predictively (to some different patterns), ``intelligent&amp;quot; objects that evade&lt;br /&gt;
the players, and  ``intelligent&amp;quot; enemies objects that are chasing the players and try to catch/eat them.&lt;br /&gt;
All objects and players are physical. (Bonus extra features:&lt;br /&gt;
(1) the players have a ``force gun&amp;quot;, a gun that can apply a repelling force to other players and objects,&lt;br /&gt;
(2) a jump button so the player can jump over other objects).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you catch an object you obtain points (the amount is determined by the level of difficulty&lt;br /&gt;
catching the object). You are killed if you are caught by an enemy object or by another player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Requirements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game will be implemented using the C4 Gaming engine. The C4 engine provides the&lt;br /&gt;
tools, such as graphics rendering, scene graphs, networking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of the features  the minimal system should contain:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Interface such that a non-expert programmer can customize the game. This includes the development of script elements (the non-expert uses scripts to develop a particular game play). Script elements include: &lt;br /&gt;
## spawn scripts (select object type and parameters to spawn an object),&lt;br /&gt;
## message scripts (display a message on the screen)&lt;/div&gt;</summary>
		<author><name>Mohrens</name></author>	</entry>

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