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		<updated>2026-05-23T09:33:34Z</updated>
		<subtitle>From Computing and Software Wiki</subtitle>
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	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Adding_lighting</id>
		<title>Adding lighting</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Adding_lighting"/>
				<updated>2008-03-17T02:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open the world you would like to add lighting&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From the page menu, select Lights&lt;br /&gt;
*pic&lt;br /&gt;
Add the Lights page to the panel on the left.&lt;br /&gt;
*pic&lt;br /&gt;
Choose the light style that you want. Here we use &amp;quot;Infinite Light&amp;quot; as an example.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click on the Infinite Light button and add it to the scene. Use the top left viewport and click somewhere in the bottom right as seen in the image below. Once the node has been added it is made active, but it is always a good idea to click 1 on the keypad to enable the Select Nodes button.&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Adding_lighting</id>
		<title>Adding lighting</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Adding_lighting"/>
				<updated>2008-03-17T02:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;New page: Open the world you would like to add lighting &amp;lt;br&amp;gt; From the page menu, select Lights *pic Add the Lights page to the panel on the left. *pic Choose the light style that you want. Here we u...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open the world you would like to add lighting&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From the page menu, select Lights&lt;br /&gt;
*pic&lt;br /&gt;
Add the Lights page to the panel on the left.&lt;br /&gt;
*pic&lt;br /&gt;
Choose the light style that you want. Here we use &amp;quot;Infinite Light&amp;quot; as an example.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Click on the Infinite Light button and add it to the scene. Use the top left viewport and click somewhere in the bottom right as seen in the image below. Once the node has been added it is made active, but it is always a good idea to click 1 on the keypad to enable the Select Nodes button.&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T02:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this tutorial, you should able to create a basic world and get it run.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Make a new world'''&lt;br /&gt;
&amp;lt;br&amp;gt;Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
A new world file is displayed with the name untitled.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the World menu and select Save World As ...&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Skybox'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Access the Scene Graph by right clicking in a viewport and selecting &amp;quot;Scene Graph&amp;quot;&lt;br /&gt;
*pic&lt;br /&gt;
The Scene Graph will display all of the world's nodes in a hierarchical tree structure, with the Infinite Zone at the root, this is also called the Root Node. As this is a new world file, no nodes have been added to the scene graph yet, by default there is always an Infinite Zone.&lt;br /&gt;
*pic&lt;br /&gt;
With the Scene Graph open, select the first node called Infinite Zone, the selected Node is highlighted in green.&lt;br /&gt;
*pic&lt;br /&gt;
Once highlighted press Ctrl-I or select Get Info from the Node menu. The Node info dialog is displayed for the Infinite Zone, defaulting to the Zone tab. As a Skybox needs to be added to the Infinite Zone, check the Render skybox in this zone check box.&lt;br /&gt;
*pic&lt;br /&gt;
Click OK to close the Node Info dialog. To add the skybox, the skybox page needs to be visible in the editor, from the main menu bar at the top, click on Page and select Skybox.&lt;br /&gt;
*pic&lt;br /&gt;
The Skybox Page is displayed on the Left.&lt;br /&gt;
*pic&lt;br /&gt;
Click on the icon and notice that the cursor turns to a small crosshair, click on the Infinite Zone node in the Scene Graph and the skybox node is attached to the Infinite Zone node. The Scene Graph now looks like this, note that the new node is highlighted in green once it is added.&lt;br /&gt;
*pic&lt;br /&gt;
Press the 1 key or click on the button, to return to the Select Nodes pointer. Open up the Node Info dialog (By pressing Ctrl-I).&lt;br /&gt;
*pic&lt;br /&gt;
Click on the Skybox tab&lt;br /&gt;
*pic&lt;br /&gt;
To add a texture, click on the Arrow on the right of Positive X texture map text box, and the Texture Map dialog is displayed. If the demo is being used to work through this tutorial, the textures will not be visible, and their respective text values will have to be added manually.&lt;br /&gt;
*pic&lt;br /&gt;
Select Storm1.tex and Click OK.&lt;br /&gt;
*pic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the texture map dialog displayed Data/Demo/sky/ as the path name, whereas in the Node Info dialog the path ends up as sky/Storm1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Browse to the textures or just enter them by hand, so, copy the first value and paste the values in the remaining fields, changing the final number. Also check the Enable skybox glow check box.&lt;br /&gt;
*pic&lt;br /&gt;
So the finished dialog looks like&lt;br /&gt;
*pic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Plan or Geometric'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more detail or creating a geometric, please go to [http://www.cas.mcmaster.ca/wiki/index.php/Adding_geometric_objects Adding geometric object]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
some texts go here&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Player or Spectator Spawn Marker'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A spawn or Spectator marker has to be added in order to run the new world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From the Page menu, select Markers.&lt;br /&gt;
*pic&lt;br /&gt;
The markers page is added to the panel on the left.&lt;br /&gt;
*pic&lt;br /&gt;
Add a Location Marker to the scene using the top left viewport, add it on top of the floor bottom right. As in the image below.&lt;br /&gt;
*pic&lt;br /&gt;
Rotate the marker around so that the red arrow points towards the column, the red arrow is the direction the player will point when spawning.&lt;br /&gt;
*pic&lt;br /&gt;
Finally decide what type of spawn marker is required, highlight the marker and press Ctrl-I, click on the Locator tab and in the Locator type text box add either spwn (for a character) or spec (for a spectator).&lt;br /&gt;
*pic&lt;br /&gt;
Click OK. And Save the World file.&lt;br /&gt;
*pic&lt;br /&gt;
From the World menu, select Save and Play World&lt;br /&gt;
*pic&lt;br /&gt;
Once the world file loads, press ESC to remove the toolbar, you can now move around the world as a character or spectator.&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T02:32:38Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this tutorial, you should able to create a basic world and get it run.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Make a new world'''&lt;br /&gt;
&amp;lt;br&amp;gt;Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
A new world file is displayed with the name untitled.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the World menu and select Save World As ...&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Skybox'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Access the Scene Graph by right clicking in a viewport and selecting &amp;quot;Scene Graph&amp;quot;&lt;br /&gt;
*pic&lt;br /&gt;
The Scene Graph will display all of the world's nodes in a hierarchical tree structure, with the Infinite Zone at the root, this is also called the Root Node. As this is a new world file, no nodes have been added to the scene graph yet, by default there is always an Infinite Zone.&lt;br /&gt;
*pic&lt;br /&gt;
With the Scene Graph open, select the first node called Infinite Zone, the selected Node is highlighted in green.&lt;br /&gt;
*pic&lt;br /&gt;
Once highlighted press Ctrl-I or select Get Info from the Node menu. The Node info dialog is displayed for the Infinite Zone, defaulting to the Zone tab. As a Skybox needs to be added to the Infinite Zone, check the Render skybox in this zone check box.&lt;br /&gt;
*pic&lt;br /&gt;
Click OK to close the Node Info dialog. To add the skybox, the skybox page needs to be visible in the editor, from the main menu bar at the top, click on Page and select Skybox.&lt;br /&gt;
*pic&lt;br /&gt;
The Skybox Page is displayed on the Left.&lt;br /&gt;
*pic&lt;br /&gt;
Click on the icon and notice that the cursor turns to a small crosshair, click on the Infinite Zone node in the Scene Graph and the skybox node is attached to the Infinite Zone node. The Scene Graph now looks like this, note that the new node is highlighted in green once it is added.&lt;br /&gt;
*pic&lt;br /&gt;
Press the 1 key or click on the button, to return to the Select Nodes pointer. Open up the Node Info dialog (By pressing Ctrl-I).&lt;br /&gt;
*pic&lt;br /&gt;
Click on the Skybox tab&lt;br /&gt;
*pic&lt;br /&gt;
To add a texture, click on the Arrow on the right of Positive X texture map text box, and the Texture Map dialog is displayed. If the demo is being used to work through this tutorial, the textures will not be visible, and their respective text values will have to be added manually.&lt;br /&gt;
*pic&lt;br /&gt;
Select Storm1.tex and Click OK.&lt;br /&gt;
*pic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the texture map dialog displayed Data/Demo/sky/ as the path name, whereas in the Node Info dialog the path ends up as sky/Storm1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Browse to the textures or just enter them by hand, so, copy the first value and paste the values in the remaining fields, changing the final number. Also check the Enable skybox glow check box.&lt;br /&gt;
*pic&lt;br /&gt;
So the finished dialog looks like&lt;br /&gt;
*pic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Geometric'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more detail or creating a geometric, please go to [http://www.cas.mcmaster.ca/wiki/index.php/Adding_geometric_objects Adding geometric object]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
some texts go here&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Player or Spectator Spawn Marker'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A spawn or Spectator marker has to be added in order to run the new world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From the Page menu, select Markers.&lt;br /&gt;
*pic&lt;br /&gt;
The markers page is added to the panel on the left.&lt;br /&gt;
*pic&lt;br /&gt;
Add a Location Marker to the scene using the top left viewport, add it on top of the floor bottom right. As in the image below.&lt;br /&gt;
*pic&lt;br /&gt;
Rotate the marker around so that the red arrow points towards the column, the red arrow is the direction the player will point when spawning.&lt;br /&gt;
*pic&lt;br /&gt;
Finally decide what type of spawn marker is required, highlight the marker and press Ctrl-I, click on the Locator tab and in the Locator type text box add either spwn (for a character) or spec (for a spectator).&lt;br /&gt;
*pic&lt;br /&gt;
Click OK. And Save the World file.&lt;br /&gt;
*pic&lt;br /&gt;
From the World menu, select Save and Play World&lt;br /&gt;
*pic&lt;br /&gt;
Once the world file loads, press ESC to remove the toolbar, you can now move around the world as a character or spectator.&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T02:32:18Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this tutorial, you should be able to create a basic world and get it run.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Make a new world'''&lt;br /&gt;
&amp;lt;br&amp;gt;Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
A new world file is displayed with the name untitled.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the World menu and select Save World As ...&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Skybox'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Access the Scene Graph by right clicking in a viewport and selecting &amp;quot;Scene Graph&amp;quot;&lt;br /&gt;
*pic&lt;br /&gt;
The Scene Graph will display all of the world's nodes in a hierarchical tree structure, with the Infinite Zone at the root, this is also called the Root Node. As this is a new world file, no nodes have been added to the scene graph yet, by default there is always an Infinite Zone.&lt;br /&gt;
*pic&lt;br /&gt;
With the Scene Graph open, select the first node called Infinite Zone, the selected Node is highlighted in green.&lt;br /&gt;
*pic&lt;br /&gt;
Once highlighted press Ctrl-I or select Get Info from the Node menu. The Node info dialog is displayed for the Infinite Zone, defaulting to the Zone tab. As a Skybox needs to be added to the Infinite Zone, check the Render skybox in this zone check box.&lt;br /&gt;
*pic&lt;br /&gt;
Click OK to close the Node Info dialog. To add the skybox, the skybox page needs to be visible in the editor, from the main menu bar at the top, click on Page and select Skybox.&lt;br /&gt;
*pic&lt;br /&gt;
The Skybox Page is displayed on the Left.&lt;br /&gt;
*pic&lt;br /&gt;
Click on the icon and notice that the cursor turns to a small crosshair, click on the Infinite Zone node in the Scene Graph and the skybox node is attached to the Infinite Zone node. The Scene Graph now looks like this, note that the new node is highlighted in green once it is added.&lt;br /&gt;
*pic&lt;br /&gt;
Press the 1 key or click on the button, to return to the Select Nodes pointer. Open up the Node Info dialog (By pressing Ctrl-I).&lt;br /&gt;
*pic&lt;br /&gt;
Click on the Skybox tab&lt;br /&gt;
*pic&lt;br /&gt;
To add a texture, click on the Arrow on the right of Positive X texture map text box, and the Texture Map dialog is displayed. If the demo is being used to work through this tutorial, the textures will not be visible, and their respective text values will have to be added manually.&lt;br /&gt;
*pic&lt;br /&gt;
Select Storm1.tex and Click OK.&lt;br /&gt;
*pic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the texture map dialog displayed Data/Demo/sky/ as the path name, whereas in the Node Info dialog the path ends up as sky/Storm1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Browse to the textures or just enter them by hand, so, copy the first value and paste the values in the remaining fields, changing the final number. Also check the Enable skybox glow check box.&lt;br /&gt;
*pic&lt;br /&gt;
So the finished dialog looks like&lt;br /&gt;
*pic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Geometric'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more detail or creating a geometric, please go to [http://www.cas.mcmaster.ca/wiki/index.php/Adding_geometric_objects Adding geometric object]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
some texts go here&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Player or Spectator Spawn Marker'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A spawn or Spectator marker has to be added in order to run the new world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From the Page menu, select Markers.&lt;br /&gt;
*pic&lt;br /&gt;
The markers page is added to the panel on the left.&lt;br /&gt;
*pic&lt;br /&gt;
Add a Location Marker to the scene using the top left viewport, add it on top of the floor bottom right. As in the image below.&lt;br /&gt;
*pic&lt;br /&gt;
Rotate the marker around so that the red arrow points towards the column, the red arrow is the direction the player will point when spawning.&lt;br /&gt;
*pic&lt;br /&gt;
Finally decide what type of spawn marker is required, highlight the marker and press Ctrl-I, click on the Locator tab and in the Locator type text box add either spwn (for a character) or spec (for a spectator).&lt;br /&gt;
*pic&lt;br /&gt;
Click OK. And Save the World file.&lt;br /&gt;
*pic&lt;br /&gt;
From the World menu, select Save and Play World&lt;br /&gt;
*pic&lt;br /&gt;
Once the world file loads, press ESC to remove the toolbar, you can now move around the world as a character or spectator.&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T02:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this tutorial, you should be able to create a basic world and get it run.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Make a new world'''&lt;br /&gt;
&amp;lt;br&amp;gt;Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
A new world file is displayed with the name untitled.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the World menu and select Save World As ...&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Skybox'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Access the Scene Graph by right clicking in a viewport and selecting &amp;quot;Scene Graph&amp;quot;&lt;br /&gt;
*pic&lt;br /&gt;
The Scene Graph will display all of the world's nodes in a hierarchical tree structure, with the Infinite Zone at the root, this is also called the Root Node. As this is a new world file, no nodes have been added to the scene graph yet, by default there is always an Infinite Zone.&lt;br /&gt;
*pic&lt;br /&gt;
With the Scene Graph open, select the first node called Infinite Zone, the selected Node is highlighted in green.&lt;br /&gt;
*pic&lt;br /&gt;
Once highlighted press Ctrl-I or select Get Info from the Node menu. The Node info dialog is displayed for the Infinite Zone, defaulting to the Zone tab. As a Skybox needs to be added to the Infinite Zone, check the Render skybox in this zone check box.&lt;br /&gt;
*pic&lt;br /&gt;
Click OK to close the Node Info dialog. To add the skybox, the skybox page needs to be visible in the editor, from the main menu bar at the top, click on Page and select Skybox.&lt;br /&gt;
*pic&lt;br /&gt;
The Skybox Page is displayed on the Left.&lt;br /&gt;
*pic&lt;br /&gt;
Click on the icon and notice that the cursor turns to a small crosshair, click on the Infinite Zone node in the Scene Graph and the skybox node is attached to the Infinite Zone node. The Scene Graph now looks like this, note that the new node is highlighted in green once it is added.&lt;br /&gt;
*pic&lt;br /&gt;
Press the 1 key or click on the button, to return to the Select Nodes pointer. Open up the Node Info dialog (By pressing Ctrl-I).&lt;br /&gt;
*pic&lt;br /&gt;
Click on the Skybox tab&lt;br /&gt;
*pic&lt;br /&gt;
To add a texture, click on the Arrow on the right of Positive X texture map text box, and the Texture Map dialog is displayed. If the demo is being used to work through this tutorial, the textures will not be visible, and their respective text values will have to be added manually.&lt;br /&gt;
*pic&lt;br /&gt;
Select Storm1.tex and Click OK.&lt;br /&gt;
*pic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the texture map dialog displayed Data/Demo/sky/ as the path name, whereas in the Node Info dialog the path ends up as sky/Storm1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Browse to the textures or just enter them by hand, so, copy the first value and paste the values in the remaining fields, changing the final number. Also check the Enable skybox glow check box.&lt;br /&gt;
*pic&lt;br /&gt;
So the finished dialog looks like&lt;br /&gt;
*pic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Geometric'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more detail or creating a geometric, please go to [http://www.cas.mcmaster.ca/wiki/index.php/Adding_geometric_objects Adding geometric object]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Player or Spectator Spawn Marker'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A spawn&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Adding_geometric_objects</id>
		<title>Adding geometric objects</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Adding_geometric_objects"/>
				<updated>2008-03-17T02:15:16Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;New page: Adding geometric objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding geometric objects&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-17T02:14:30Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/c4engine/index.php C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RcaragogoLogo.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=4&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Getting Started'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''World Editor'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Controller'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Script Editor'''&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Getting Started Introduction]]&amp;lt;li&amp;gt;[[Installation]]&amp;lt;li&amp;gt;[[Running the Game]]&amp;lt;li&amp;gt;[[Playing the Game]]&amp;lt;li&amp;gt;[[Keybindings]]&amp;lt;li&amp;gt;[[Choosing a Car]]&amp;lt;li&amp;gt;[[Choosing a Map]]&amp;lt;li&amp;gt;[[Log Files]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[World Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Commands]]&amp;lt;li&amp;gt;[[Creating a new world]]&amp;lt;li&amp;gt;[[Adding geometric objects]]&amp;lt;li&amp;gt;[[Adding Materials]]&amp;lt;li&amp;gt;[[Importing Textures]]&amp;lt;li&amp;gt;[[Importing Models]]&amp;lt;li&amp;gt;[[Adding lighting]]&amp;lt;li&amp;gt;[[Triggers]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Controller Introduction]]&amp;lt;li&amp;gt;[[Assigning Controllers]]&amp;lt;li&amp;gt;[[Using Controllers]]&amp;lt;li&amp;gt;[[Logger Controller]]&amp;lt;li&amp;gt;[[Script Controller]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Script Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Usages]]&amp;lt;li&amp;gt;[[Display Text]]&amp;lt;li&amp;gt;[[Insert Image]]&amp;lt;li&amp;gt;[[Move Image]]&amp;lt;li&amp;gt;[[Remove Image]]&amp;lt;li&amp;gt;[[Delay]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T02:09:55Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this tutorial, you should be able to create a basic world and get it run.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Make a new world'''&lt;br /&gt;
&amp;lt;br&amp;gt;Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
A new world file is displayed with the name untitled.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the World menu and select Save World As ...&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Creating a Skybox'''&lt;br /&gt;
Access the Scene Graph by right clicking in a viewport and selecting &amp;quot;Scene Graph&amp;quot;&lt;br /&gt;
*pic&lt;br /&gt;
The Scene Graph will display all of the world's nodes in a hierarchical tree structure, with the Infinite Zone at the root, this is also called the Root Node. As this is a new world file, no nodes have been added to the scene graph yet, by default there is always an Infinite Zone.&lt;br /&gt;
*pic&lt;br /&gt;
With the Scene Graph open, select the first node called Infinite Zone, the selected Node is highlighted in green.&lt;br /&gt;
*pic&lt;br /&gt;
Once highlighted press Ctrl-I or select Get Info from the Node menu. The Node info dialog is displayed for the Infinite Zone, defaulting to the Zone tab. As a Skybox needs to be added to the Infinite Zone, check the Render skybox in this zone check box.&lt;br /&gt;
*pic&lt;br /&gt;
Click OK to close the Node Info dialog. To add the skybox, the skybox page needs to be visible in the editor, from the main menu bar at the top, click on Page and select Skybox.&lt;br /&gt;
*pic&lt;br /&gt;
The Skybox Page is displayed on the Left.&lt;br /&gt;
*pic&lt;br /&gt;
Click on the icon and notice that the cursor turns to a small crosshair, click on the Infinite Zone node in the Scene Graph and the skybox node is attached to the Infinite Zone node. The Scene Graph now looks like this, note that the new node is highlighted in green once it is added.&lt;br /&gt;
*pic&lt;br /&gt;
Press the 1 key or click on the button, to return to the Select Nodes pointer. Open up the Node Info dialog (By pressing Ctrl-I).&lt;br /&gt;
*pic&lt;br /&gt;
Click on the Skybox tab&lt;br /&gt;
*pic&lt;br /&gt;
To add a texture, click on the Arrow on the right of Positive X texture map text box, and the Texture Map dialog is displayed. If the demo is being used to work through this tutorial, the textures will not be visible, and their respective text values will have to be added manually.&lt;br /&gt;
*pic&lt;br /&gt;
Select Storm1.tex and Click OK.&lt;br /&gt;
*pic&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the texture map dialog displayed Data/Demo/sky/ as the path name, whereas in the Node Info dialog the path ends up as sky/Storm1&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Browse to the textures or just enter them by hand, so, copy the first value and paste the values in the remaining fields, changing the final number. Also check the Enable skybox glow check box.&lt;br /&gt;
*pic&lt;br /&gt;
So the finished dialog looks like&lt;br /&gt;
*pic&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T02:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this tutorial, you should be able to create a basic world and get it run.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Make a new world'''&lt;br /&gt;
&amp;lt;br&amp;gt;Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
A new world file is displayed with the name untitled.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the World menu and select Save World As ...&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;''''Creating a Skybox''''&lt;br /&gt;
Access the Scene Graph by right clicking in a viewport and selecting &amp;quot;Scene Graph&amp;quot;&lt;br /&gt;
*pic&lt;br /&gt;
The Scene Graph will display all of the world's nodes in a hierarchical tree structure, with the Infinite Zone at the root, this is also called the Root Node. As this is a new world file, no nodes have been added to the scene graph yet, by default there is always an Infinite Zone.&lt;br /&gt;
*pic&lt;br /&gt;
With the Scene Graph open, select the first node called Infinite Zone, the selected Node is highlighted in green.&lt;br /&gt;
*pic&lt;br /&gt;
Once highlighted press Ctrl-I or select Get Info from the Node menu. The Node info dialog is displayed for the Infinite Zone, defaulting to the Zone tab. As a Skybox needs to be added to the Infinite Zone, check the Render skybox in this zone check box.&lt;br /&gt;
*pic&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T02:03:29Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this tutorial, you should be able to create a basic world and get it run.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Make a new world'''&lt;br /&gt;
&amp;lt;br&amp;gt;Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
A new world file is displayed with the name untitled.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the World menu and select Save World As ...&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br&amp;gt;''''Creating a Skybox''''&lt;br /&gt;
Access the Scene Graph by right clicking in a viewport and selecting &amp;quot;Scene Graph&amp;quot;&lt;br /&gt;
*pic&lt;br /&gt;
The Scene Graph will display all of the world's nodes in a hierarchical tree structure, with the Infinite Zone at the root, this is also called the Root Node. As this is a new world file, no nodes have been added to the scene graph yet, by default there is always an Infinite Zone.&lt;br /&gt;
*pic&lt;br /&gt;
With the Scene Graph open, select the first node called Infinite Zone, the selected Node is highlighted in green.&lt;br /&gt;
*pic&lt;br /&gt;
Once highlighted press Ctrl-I or select Get Info from the Node menu. The Node info dialog is displayed for the Infinite Zone, defaulting to the Zone tab. As a Skybox needs to be added to the Infinite Zone, check the Render skybox in this zone check box.&lt;br /&gt;
*pic&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T01:56:50Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this tutorial, you should be able to create a basic world and get it run.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;'''Make a new world'''&lt;br /&gt;
&amp;lt;br&amp;gt;Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
A new world file is displayed with the name untitled.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the World menu and select Save World As ...&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T01:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this tutorial, you should be able to create a basic world and get it run.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Make a new world'''&lt;br /&gt;
&amp;lt;br&amp;gt;Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
*pic*&lt;br /&gt;
&lt;br /&gt;
Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
*pic*&lt;br /&gt;
&lt;br /&gt;
A new world file is displayed with the name untitled.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the World menu and select Save World As ...&lt;br /&gt;
*pic*&lt;br /&gt;
&lt;br /&gt;
Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
*pic*&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T01:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After reading this tutorial, you should be able to create a basic world and get it run.&lt;br /&gt;
'''Make a new world'''&lt;br /&gt;
Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
*pic*&lt;br /&gt;
&lt;br /&gt;
Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
*pic*&lt;br /&gt;
&lt;br /&gt;
A new world file is displayed with the name untitled.&lt;br /&gt;
*pic&lt;br /&gt;
&lt;br /&gt;
Click on the World menu and select Save World As ...&lt;br /&gt;
*pic*&lt;br /&gt;
&lt;br /&gt;
Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
*pic*&lt;br /&gt;
&lt;br /&gt;
To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world</id>
		<title>Creating a new world</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Creating_a_new_world"/>
				<updated>2008-03-17T01:54:21Z</updated>
		
		<summary type="html">&lt;p&gt;FAT C:&amp;#32;New page: After reading this tutorial, you should be able to create a basic world and get it run. &amp;lt;title&amp;gt;Make a new world&amp;lt;/title&amp;gt; Start C4, when the main menu is displayed, press the ESC key to clos...&lt;/p&gt;
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&lt;div&gt;After reading this tutorial, you should be able to create a basic world and get it run.&lt;br /&gt;
&amp;lt;title&amp;gt;Make a new world&amp;lt;/title&amp;gt;&lt;br /&gt;
Start C4, when the main menu is displayed, press the ESC key to close it and press the tilde key twice to display the main toolbar.&lt;br /&gt;
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Click on the Tools menu and select New World, or press Ctrl-N&lt;br /&gt;
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A new world file is displayed with the name untitled.&lt;br /&gt;
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Click on the World menu and select Save World As ...&lt;br /&gt;
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Save it as &amp;quot;Base&amp;quot; or any name you like in the directory &amp;quot;Data/MyGame/world&amp;quot;.&lt;br /&gt;
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To minimize the potential for loss of data, save worlds on a regular basis. When adding major updates, add a version number suffix to the end of the filename, so if the world file gets corrupted at any point it is easy to use the previous version. E.g. the next time the file needs saving, choose Save Word As ... and change the name to Base-01, Base-02 etc.&lt;/div&gt;</summary>
		<author><name>FAT C</name></author>	</entry>

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