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		<id>http://wiki.cas.mcmaster.ca/index.php?feed=atom&amp;target=Brownbanana&amp;title=Special%3AContributions</id>
		<title>Computing and Software Wiki - User contributions [en]</title>
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		<updated>2026-05-13T06:17:43Z</updated>
		<subtitle>From Computing and Software Wiki</subtitle>
		<generator>MediaWiki 1.15.1</generator>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Installation</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Installation"/>
				<updated>2008-03-22T18:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How to Install==&lt;br /&gt;
Place the installation CD/DVD in the drive and do the following steps :&lt;br /&gt;
&lt;br /&gt;
(Slated to change as project progresses)&lt;br /&gt;
&lt;br /&gt;
# Copy the Rcaragogo folder to a spot on your computer&lt;br /&gt;
# Run the installer PhysX1.exe and follow the setup instructions &lt;br /&gt;
# Run the installer PhysX2.exe and follow the setup instructions &lt;br /&gt;
# Execute C4.exe from Rcaragogo folder to run game&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
RCar-A-Go-Go runs on NVidia, ATI and Intel graphics hardware.&lt;br /&gt;
&lt;br /&gt;
* NVidia: GeForceFX 5200 or higher&lt;br /&gt;
* ATI: Radeon 9500 or higher&lt;br /&gt;
* Intel: GMA X3000 or higher&lt;br /&gt;
&lt;br /&gt;
Recommended system requirements:&lt;br /&gt;
&lt;br /&gt;
* Operating System: Windows XP or higher&lt;br /&gt;
* Memory: 1GB or higher&lt;br /&gt;
* Harddrive space: 2gb or higher&lt;br /&gt;
&lt;br /&gt;
RCar-A-Go-Go is built on C4Engine Build 146 and PhysX SDK Build 1.7.3&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Installation</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Installation"/>
				<updated>2008-03-22T18:55:31Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Place the installation CD/DVD in the drive and do the following steps :&lt;br /&gt;
&lt;br /&gt;
(Slated to change as project progresses)&lt;br /&gt;
&lt;br /&gt;
# Copy the Rcaragogo folder to a spot on your computer&lt;br /&gt;
# Run the installer PhysX1.exe and follow the setup instructions &lt;br /&gt;
# Run the installer PhysX2.exe and follow the setup instructions &lt;br /&gt;
# Execute C4.exe from Rcaragogo folder to run game&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
RCar-A-Go-Go runs on NVidia, ATI and Intel graphics hardware.&lt;br /&gt;
&lt;br /&gt;
* NVidia: GeForceFX 5200 or higher&lt;br /&gt;
* ATI: Radeon 9500 or higher&lt;br /&gt;
* Intel: GMA X3000 or higher&lt;br /&gt;
&lt;br /&gt;
Recommended system requirements:&lt;br /&gt;
&lt;br /&gt;
* Operating System: Windows XP or higher&lt;br /&gt;
* Memory: 1GB or higher&lt;br /&gt;
* Harddrive space: 2gb or higher&lt;br /&gt;
&lt;br /&gt;
RCar-A-Go-Go is built on C4Engine Build 146 and PhysX SDK Build 1.7.3&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Disptext4.jpg</id>
		<title>File:Disptext4.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Disptext4.jpg"/>
				<updated>2008-03-20T03:40:01Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Script_Editor_Introduction</id>
		<title>Script Editor Introduction</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Script_Editor_Introduction"/>
				<updated>2008-03-20T03:39:48Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Script Editor''' is a tool provided by the C4 engine.  As the psychologists, it will be with this script editor that all the magic behind an experiment will happen.  Creating pictures and placing them at specific places on the screen for specific set amount of times will all be done here.  The script editor can be accessed through the world editor and attached to triggers and objects or just about any type of node that can take a controller.  As such, it will most likely be attached with a trigger so that when the player or some object triggers it, it will cause the events of the script to occur.&lt;br /&gt;
&lt;br /&gt;
To access the script editor, first choose a node to attach the script to by going to the menu select Node &amp;gt; Get Info or by short-cut key (CTRL + I)&lt;br /&gt;
&lt;br /&gt;
[[Image:disptext1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select the Controller tab and choose the 'Script'.  A couple options appears on the right settings side.&lt;br /&gt;
* Execute script upon load - Loads the script to start execution as soon as the world is loaded&lt;br /&gt;
* Loop script continuously - Once the script has completed its full execution, it will continually to loop indefinately&lt;br /&gt;
* Allow concurrent runs - Lets several versions of the script to run on different objects (?)&lt;br /&gt;
* Requires unique concurrent activators - An activator must be used in order to have concurrent runs (?)&lt;br /&gt;
&lt;br /&gt;
[[Image:disptext2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Selecting &amp;quot;Edit Script&amp;quot; will bring you to the following screen.  Here is the basic layout of the script editor with all the methods along the left side, the tree diagram of the script, and settings for the methods on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:disptext3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Click and drag a method from the method list and dropping it on the Root node will display the following screen.  An example of the settings for the [[Display Text]] method is shown with the settings of a string representing what should be displayed on the feedback textbox in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:disptext4.jpg]]&lt;br /&gt;
&lt;br /&gt;
A note should be taken that simultaneous methods can be called at the same time, simply by dropping more methods on its parent node (the node directly before the method you want to call).  This allows for total control of how the experiment will run.  An example of one is shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:sampleexp.jpg]]&lt;br /&gt;
&lt;br /&gt;
Return to [[RCaragogo]]&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Sampleexp.jpg</id>
		<title>File:Sampleexp.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Sampleexp.jpg"/>
				<updated>2008-03-20T03:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Disptext3.jpg</id>
		<title>File:Disptext3.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Disptext3.jpg"/>
				<updated>2008-03-20T03:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Disptext2.jpg</id>
		<title>File:Disptext2.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Disptext2.jpg"/>
				<updated>2008-03-20T03:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Disptext1.jpg</id>
		<title>File:Disptext1.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Disptext1.jpg"/>
				<updated>2008-03-20T03:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Script_Editor_Introduction</id>
		<title>Script Editor Introduction</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Script_Editor_Introduction"/>
				<updated>2008-03-20T03:37:33Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Script Editor''' is a tool provided by the C4 engine.  As the psychologists, it will be with this script editor that all the magic behind an experiment will happen.  Creating pictures and placing them at specific places on the screen for specific set amount of times will all be done here.  The script editor can be accessed through the world editor and attached to triggers and objects or just about any type of node that can take a controller.  As such, it will most likely be attached with a trigger so that when the player or some object triggers it, it will cause the events of the script to occur.&lt;br /&gt;
&lt;br /&gt;
To access the script editor, first choose a node to attach the script to by going to the menu select Node &amp;gt; Get Info or by short-cut key (CTRL + I)&lt;br /&gt;
&lt;br /&gt;
[[Image:disptext1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Select the Controller tab and choose the 'Script'.  A couple options appears on the right settings side.&lt;br /&gt;
* Execute script upon load - Loads the script to start execution as soon as the world is loaded&lt;br /&gt;
* Loop script continuously - Once the script has completed its full execution, it will continually to loop indefinately&lt;br /&gt;
* Allow concurrent runs - Lets several versions of the script to run on different objects (?)&lt;br /&gt;
* Requires unique concurrent activators - An activator must be used in order to have concurrent runs (?)&lt;br /&gt;
&lt;br /&gt;
[[Image:disptext2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Selecting &amp;quot;Edit Script&amp;quot; will bring you to the following screen.  Here is the basic layout of the script editor with all the methods along the left side, the tree diagram of the script, and settings for the methods on the right side.&lt;br /&gt;
&lt;br /&gt;
[[Image:disptext3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Click and drag a method from the method list and dropping it on the Root node will display the following screen.  An example of the settings for the [[Display Text]] method is shown with the settings of a string representing what should be displayed on the feedback textbox in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
A note should be taken that simultaneous methods can be called at the same time, simply by dropping more methods on its parent node (the node directly before the method you want to call).  This allows for total control of how the experiment will run.  An example of one is shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:sampleexp.jpg]]&lt;br /&gt;
&lt;br /&gt;
Return to [[RCaragogo]]&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Delayimage.jpg</id>
		<title>File:Delayimage.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Delayimage.jpg"/>
				<updated>2008-03-20T03:22:51Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Delay</id>
		<title>Delay</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Delay"/>
				<updated>2008-03-20T03:19:52Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Delay''' is a script editing tool that comes default with the C4 engine.  It is not a function created by RCar-a-go-go, but since it will be very useful for creating an experiment, it will be explained here.  Delay has a simple interface: a time specified in seconds.  It has yet to be tested if its possible to specify fractions of a second.  Basically when the script reaches the Delay node in the script tree, it will pause for the specified amount of time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Delayimage.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is useful as it can be used in conjunction with other experimental functions like the ShowPic and HidePic.  It can be as simple as doing a ShowPic followed by a delay for a specified time, then a HidePic.  This effectively flashes a picture for the set time.&lt;br /&gt;
&lt;br /&gt;
Return to [[RCaragogo]]&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Delay</id>
		<title>Delay</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Delay"/>
				<updated>2008-03-20T03:18:19Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Delay''' is a script editing tool that comes default with the C4 engine.  It is not a function created by RCar-a-go-go, but since it will be very useful for creating an experiment, it will be explained here.  Delay has a simple interface: a time specified in seconds.  It has yet to be tested if its possible to specify fractions of a second.  Basically when the script reaches the Delay node in the script tree, it will pause for the specified amount of time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Removeimage.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is useful as it can be used in conjunction with other experimental functions like the ShowPic and HidePic.  It can be as simple as doing a ShowPic followed by a delay for a specified time, then a HidePic.  This effectively flashes a picture for the set time.&lt;br /&gt;
&lt;br /&gt;
Return to [[RCaragogo]]&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Removeimage.jpg</id>
		<title>File:Removeimage.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Removeimage.jpg"/>
				<updated>2008-03-20T03:00:20Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Remove_Image</id>
		<title>Remove Image</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Remove_Image"/>
				<updated>2008-03-20T03:00:11Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Remove Image''' is a script editing tool that allows the user to remove an existing image from the head up display.  Using this in conjunction with a [[Delay]] scripting tool can create the effect of a quick flashing of an image for usage in an experiment.  The interface to the ''Remove Image'' is simply the unique picture ID that identifies the image.  By specifying this number along with the script will have the image on the head up display disappear.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Removeimage.jpg]]&lt;br /&gt;
&lt;br /&gt;
Return to [[RCaragogo]]&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Moveimage2.jpg</id>
		<title>File:Moveimage2.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Moveimage2.jpg"/>
				<updated>2008-03-19T11:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;Move image 2 with advanced positioning example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Move image 2 with advanced positioning example&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Move_Image</id>
		<title>Move Image</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Move_Image"/>
				<updated>2008-03-19T11:13:55Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Move Image''' is a script editing tool used to allow the editor to move a specified already created image to a different location.  The move function takes a picture ID (0-19) that identifies the picture, and either a new absolute position (x,y in pixels) referenced from the top left corner of the screen as (0,0) or choose a preset value (1-9) describing 1: Top Left, 2: Top Center, 3: Top Right, 4: Left Center, 5: Center, 6: Right Center, 7: Bottom Left, 8: Bottom Center, and 9: Bottom Right.  This allows the advanced user to either specify an exact location for enhanced accuracy, or for pictures that do not require precise positioning to use just the preset locations for easier location computation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moveimage1.jpg]]&lt;br /&gt;
&lt;br /&gt;
For the advanced users, the calculation of the absolute position of the picture takes reference as the top left corner of the picture.  For instance, if the position was chosen to be at (200,200), then the top left corner of the picture will be placed at (200,200).  The maximum pixels that can viewed is determined by the resolution of the screen.  By default, the resolution of the game is set at (1024x768) resulting in only pixels of the picture within that range will appear.  The preset values will automatically center the picture at one of the preset locations and display the pictures with reasonable sizes.  Pictures that are too large may overlap with other pictures that have been placed on the screen too close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Moveimage2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Note: Having a preset setting precedes an advanced setting.  The script will always check for a preset first, therefore if a preset is set, it will ignore the advanced positioning.  It is important to set the preset to &amp;quot;None&amp;quot; for the advanced positioning to respond.&lt;br /&gt;
&lt;br /&gt;
Note: At its current stage, it is not possible to edit the size of the image after its initialization in the [[Insert Image]] tool, however this option may be implemented at a later time.&lt;br /&gt;
&lt;br /&gt;
Return to [[RCaragogo]]&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Moveimage1.jpg</id>
		<title>File:Moveimage1.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Moveimage1.jpg"/>
				<updated>2008-03-19T11:10:59Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;Move image 1 script editing tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Move image 1 script editing tool&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Move_Image</id>
		<title>Move Image</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Move_Image"/>
				<updated>2008-03-19T11:10:38Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Move Image''' is a script editing tool used to allow the editor to move a specified already created image to a different location.  The move function takes a picture ID (0-19) that identifies the picture, and either a new absolute position (x,y in pixels) referenced from the top left corner of the screen as (0,0) or choose a preset value (1-9) describing 1: Top Left, 2: Top Center, 3: Top Right, 4: Left Center, 5: Center, 6: Right Center, 7: Bottom Left, 8: Bottom Center, and 9: Bottom Right.  This allows the advanced user to either specify an exact location for enhanced accuracy, or for pictures that do not require precise positioning to use just the preset locations for easier location computation.&lt;br /&gt;
&lt;br /&gt;
For the advanced users, the calculation of the absolute position of the picture takes reference as the top left corner of the picture.  For instance, if the position was chosen to be at (200,200), then the top left corner of the picture will be placed at (200,200).  The maximum pixels that can viewed is determined by the resolution of the screen.  By default, the resolution of the game is set at (1024x768) resulting in only pixels of the picture within that range will appear.  The preset values will automatically center the picture at one of the preset locations and display the pictures with reasonable sizes.  Pictures that are too large may overlap with other pictures that have been placed on the screen too close.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moveimage.jpg]]&lt;br /&gt;
&lt;br /&gt;
Note: At its current stage, it is not possible to edit the size of the image after its initialization in the [[Insert Image]] tool, however this option may be implemented at a later time.&lt;br /&gt;
&lt;br /&gt;
Return to [[RCaragogo]]&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:Displaytext.jpg</id>
		<title>File:Displaytext.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:Displaytext.jpg"/>
				<updated>2008-03-19T11:09:36Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;Displaying text script editor tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Displaying text script editor tool&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Display_Text</id>
		<title>Display Text</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Display_Text"/>
				<updated>2008-03-19T11:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Display Text''' is a script editing tool used to allow the editor to display text feedback to the user.  The figure following displays the interface to the script.  It is simply a single setting that takes a string that will be displayed on the feedback textbox in the center of the screen.  This can be used in ways such as to provide feedback from a user's actions, or giving instructions for the user.&lt;br /&gt;
&lt;br /&gt;
[[Image:Displaytext.jpg]]&lt;br /&gt;
&lt;br /&gt;
Return to [[RCaragogo]]&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:InsertImage.jpg</id>
		<title>File:InsertImage.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:InsertImage.jpg"/>
				<updated>2008-03-19T04:02:35Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:InsertImage.JPG</id>
		<title>File:InsertImage.JPG</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:InsertImage.JPG"/>
				<updated>2008-03-19T04:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;Screenshot of the insert image script editing tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the insert image script editing tool&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Insert_Image</id>
		<title>Insert Image</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Insert_Image"/>
				<updated>2008-03-19T04:01:19Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Insert Image''' is a script editing tool that allows the editor to basically &amp;quot;upload&amp;quot; a picture by importing it as a texture into the world editor (by following the tutorial found at [[Importing Textures]]).  By placing the texture in the appropriate folder as indicated in the importing tutorial, the editor can place this picture anywhere on the head up display (bounded by the resolution of the display).  Inserting an image has many options available to alter the positioning and sizing of the picture however he/she wants.  '''Important note:''' there is a constraint of ''20'' unique pictures that can be displayed on the head up display.  This should be a sufficient number to provide the editor to create the experiment that he/she desires.  The editor also has the option to just move an existing image instead of creating a new one by using the [[Move Image]] tool, thus allowing reuse of an image.&lt;br /&gt;
&lt;br /&gt;
The '''Insert Image''' has an interface that requires the following to initialize an image: A picture ID (0-19) that uniquely identifies the picture, the height and width of the picture (this can be adjusted to the liking of the editor and DOES NOT require it to be the same size as the imported texture, however, note that distortion of the original picture may occur when the sizes changes are not in the original ratios), and either an absolute position (x,y in pixels) referenced from the top left corner of the screen as (0,0) or choose a preset value (1-9) describing 1: Top Left, 2: Top Center, 3: Top Right, 4: Left Center, 5: Center, 6: Right Center, 7: Bottom Left, 8: Bottom Center, and 9: Bottom Right.  This allows the advanced user to either specify an exact location for enhanced accuracy, or for pictures that do not require precise positioning to use just the preset locations for easier location computation.&lt;br /&gt;
&lt;br /&gt;
[[Image:InsertImage.jpg]]&lt;br /&gt;
&lt;br /&gt;
For the advanced users, the calculation of the absolute position of the picture takes reference as the top left corner of the picture.  For instance, if the position was chosen to be at (200,200), then the top left corner of the picture will be placed at (200,200).  The maximum pixels that can viewed is determined by the resolution of the screen.  By default, the resolution of the game is set at (1024x768) resulting in only pixels of the picture within that range will appear.  The preset values will automatically center the picture at one of the preset locations and display the pictures with reasonable sizes.  Pictures that are too large may overlap with other pictures that have been placed on the screen too close.&lt;br /&gt;
&lt;br /&gt;
Return to [[RCaragogo]]&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Remove_Image</id>
		<title>Remove Image</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Remove_Image"/>
				<updated>2008-03-18T02:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;New page: '''Remove Image''' is a script editing tool that allows the user to remove an existing image from the head up display.  Using this in conjunction with a Delay scripting tool can create...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Remove Image''' is a script editing tool that allows the user to remove an existing image from the head up display.  Using this in conjunction with a [[Delay]] scripting tool can create the effect of a quick flashing of an image for usage in an experiment.  The interface to the ''Remove Image'' is simply the unique picture ID that identifies the image.  By specifying this number along with the script will have the image on the head up display disappear.  &lt;br /&gt;
&lt;br /&gt;
Return to [[RCaragogo]]&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-17T01:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RcaragogoLogo.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=4&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Getting Started'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''World Editor'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Controller'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Script Editor'''&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Getting Started Introduction]]&amp;lt;li&amp;gt;[[Installation]]&amp;lt;li&amp;gt;[[Running the Game]]&amp;lt;li&amp;gt;[[Playing the Game]]&amp;lt;li&amp;gt;[[Keybindings]]&amp;lt;li&amp;gt;[[Choosing a Car]]&amp;lt;li&amp;gt;[[Choosing a Map]]&amp;lt;li&amp;gt;[[Log Files]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[World Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Commands]]&amp;lt;li&amp;gt;[[Creating a new world]]&amp;lt;li&amp;gt;[[Adding geometric objects]]&amp;lt;li&amp;gt;[[Adding Materials]]&amp;lt;li&amp;gt;[[Importing Textures]]&amp;lt;li&amp;gt;[[Importing Models]]&amp;lt;li&amp;gt;[[Adding lighting]]&amp;lt;li&amp;gt;[[Triggers]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Controller Introduction]]&amp;lt;li&amp;gt;[[Assigning Controllers]]&amp;lt;li&amp;gt;[[Using Controllers]]&amp;lt;li&amp;gt;[[Logger Controller]]&amp;lt;li&amp;gt;[[Script Controller]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Script Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Usages]]&amp;lt;li&amp;gt;[[Display Text]]&amp;lt;li&amp;gt;[[Insert Image]]&amp;lt;li&amp;gt;[[Move Image]]&amp;lt;li&amp;gt;[[Remove Image]]&amp;lt;li&amp;gt;[[Delay]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Basic_Commands</id>
		<title>Basic Commands</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Basic_Commands"/>
				<updated>2008-03-17T01:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;New page: The Basic Commands...yeeeah.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Basic Commands...yeeeah.&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/Installation</id>
		<title>Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/Installation"/>
				<updated>2008-03-17T01:24:33Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;New page: STUFFFFFFFFFFFFFFFFFFFFFFFFFF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;STUFFFFFFFFFFFFFFFFFFFFFFFFFF&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-17T01:24:11Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RcaragogoLogo.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=4&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Getting Started'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''World Editor'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Controller'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Script Editor'''&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Getting Started Introduction]]&amp;lt;li&amp;gt;[[Installation]]&amp;lt;li&amp;gt;[[Running the Game]]&amp;lt;li&amp;gt;[[Playing the Game]]&amp;lt;li&amp;gt;[[Keybindings]]&amp;lt;li&amp;gt;[[Choosing a Car]]&amp;lt;li&amp;gt;[[Choosing a Map]]&amp;lt;li&amp;gt;[[Log Files]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[World Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Commands]]&amp;lt;li&amp;gt;[[Creating a new world]]&amp;lt;li&amp;gt;[[Adding geometric objects]]&amp;lt;li&amp;gt;[[Adding Materials]]&amp;lt;li&amp;gt;[[Adding lighting]]&amp;lt;li&amp;gt;[[Triggers]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Controller Introduction]]&amp;lt;li&amp;gt;[[Assigning Controllers]]&amp;lt;li&amp;gt;[[Using Controllers]]&amp;lt;li&amp;gt;[[Logger Controller]]&amp;lt;li&amp;gt;[[Script Controller]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Script Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Usages]]&amp;lt;li&amp;gt;[[Display Text]]&amp;lt;li&amp;gt;[[Insert Image]]&amp;lt;li&amp;gt;[[Move Image]]&amp;lt;li&amp;gt;[[Remove Image]]&amp;lt;li&amp;gt;[[Delay]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-17T01:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RcaragogoLogo.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=4&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Getting Started'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''World Editor'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Controller'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Script Editor'''&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Getting Started Introduction]]&amp;lt;li&amp;gt;[[Running the Game]]&amp;lt;li&amp;gt;[[Playing the Game]]&amp;lt;li&amp;gt;[[Keybindings]]&amp;lt;li&amp;gt;[[Choosing a Car]]&amp;lt;li&amp;gt;[[Choosing a Map]]&amp;lt;li&amp;gt;[[Log Files]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[World Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Commands]]&amp;lt;li&amp;gt;[[Creating a new world]]&amp;lt;li&amp;gt;[[Adding geometric objects]]&amp;lt;li&amp;gt;[[Adding Materials]]&amp;lt;li&amp;gt;[[Adding lighting]]&amp;lt;li&amp;gt;[[Triggers]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Controller Introduction]]&amp;lt;li&amp;gt;[[Assigning Controllers]]&amp;lt;li&amp;gt;[[Using Controllers]]&amp;lt;li&amp;gt;[[Logger Controller]]&amp;lt;li&amp;gt;[[Script Controller]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Script Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Usages]]&amp;lt;li&amp;gt;[[Display Text]]&amp;lt;li&amp;gt;[[Insert Image]]&amp;lt;li&amp;gt;[[Move Image]]&amp;lt;li&amp;gt;[[Remove Image]]&amp;lt;li&amp;gt;[[Delay]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T23:42:41Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RcaragogoLogo.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=4&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Getting Started'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''World Editor'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Controller'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Script Editor'''&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Getting Started Introduction]]&amp;lt;li&amp;gt;[[Running the game]]&amp;lt;li&amp;gt;[[Playing the game]]&amp;lt;li&amp;gt;[[Keybindings]]&amp;lt;li&amp;gt;[[Choosing a Car]]&amp;lt;li&amp;gt;[[Choosing a Map]]&amp;lt;li&amp;gt;[[Playing the game]]&amp;lt;li&amp;gt;[[Log Files]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[World Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Commands]]&amp;lt;li&amp;gt;[[Creating a new world]]&amp;lt;li&amp;gt;[[Adding geometric objects]]&amp;lt;li&amp;gt;[[Adding Materials]]&amp;lt;li&amp;gt;[[Adding lighting]]&amp;lt;li&amp;gt;[[Triggers]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Controller Introduction]]&amp;lt;li&amp;gt;[[Assigning Controllers]]&amp;lt;li&amp;gt;[[Using Controllers]]&amp;lt;li&amp;gt;[[Logger Controller]]&amp;lt;li&amp;gt;[[Script Controller]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Script Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Usages]]&amp;lt;li&amp;gt;[[Display Text]]&amp;lt;li&amp;gt;[[Insert Image]]&amp;lt;li&amp;gt;[[Move Image]]&amp;lt;li&amp;gt;[[Remove Image]]&amp;lt;li&amp;gt;[[Delay]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/File:RcaragogoLogo.jpg</id>
		<title>File:RcaragogoLogo.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/File:RcaragogoLogo.jpg"/>
				<updated>2008-03-16T23:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;Rcaragogo Logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rcaragogo Logo&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T23:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=4&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Getting Started'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''World Editor'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Controller'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Script Editor'''&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Getting Started Introduction]]&amp;lt;li&amp;gt;[[Running the game]]&amp;lt;li&amp;gt;[[Playing the game]]&amp;lt;li&amp;gt;[[Keybindings]]&amp;lt;li&amp;gt;[[Choosing a Car]]&amp;lt;li&amp;gt;[[Choosing a Map]]&amp;lt;li&amp;gt;[[Playing the game]]&amp;lt;li&amp;gt;[[Log Files]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[World Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Commands]]&amp;lt;li&amp;gt;[[Creating a new world]]&amp;lt;li&amp;gt;[[Adding geometric objects]]&amp;lt;li&amp;gt;[[Adding Materials]]&amp;lt;li&amp;gt;[[Adding lighting]]&amp;lt;li&amp;gt;[[Triggers]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Controller Introduction]]&amp;lt;li&amp;gt;[[Assigning Controllers]]&amp;lt;li&amp;gt;[[Using Controllers]]&amp;lt;li&amp;gt;[[Logger Controller]]&amp;lt;li&amp;gt;[[Script Controller]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Script Editor Introduction]]&amp;lt;li&amp;gt;[[Basic Usages]]&amp;lt;li&amp;gt;[[Display Text]]&amp;lt;li&amp;gt;[[Insert Image]]&amp;lt;li&amp;gt;[[Move Image]]&amp;lt;li&amp;gt;[[Remove Image]]&amp;lt;li&amp;gt;[[Delay]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T23:36:42Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=4&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Getting Started'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''World Editor'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Controller'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Script Editor'''&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Introduction]]&amp;lt;li&amp;gt;[[Running the game]]&amp;lt;li&amp;gt;[[Playing the game]]&amp;lt;li&amp;gt;[[Keybindings]]&amp;lt;li&amp;gt;[[Choosing a Car]]&amp;lt;li&amp;gt;[[Choosing a Map]]&amp;lt;li&amp;gt;[[Playing the game]]&amp;lt;li&amp;gt;[[Log Files]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Introduction]]&amp;lt;li&amp;gt;[[Basic Commands]]&amp;lt;li&amp;gt;[[Creating a new world]]&amp;lt;li&amp;gt;[[Adding geometric objects]]&amp;lt;li&amp;gt;[[Adding Materials]]&amp;lt;li&amp;gt;[[Adding lighting]]&amp;lt;li&amp;gt;[[Triggers]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Introduction]]&amp;lt;li&amp;gt;[[Assigning Controllers]]&amp;lt;li&amp;gt;[[Using Controllers]]&amp;lt;li&amp;gt;[[Logger Controller]]&amp;lt;li&amp;gt;[[Script Controller]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Introduction]]&amp;lt;li&amp;gt;[[Basic Usages]]&amp;lt;li&amp;gt;[[Display Text]]&amp;lt;li&amp;gt;[[Insert Image]]&amp;lt;li&amp;gt;[[Move Image]]&amp;lt;li&amp;gt;[[Remove Image]]&amp;lt;li&amp;gt;[[Delay]]&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T23:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid; width: 100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=4&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;'''Getting Started'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''World Editor'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Controller'''&lt;br /&gt;
&amp;lt;td&amp;gt;'''Script Editor'''&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;stuff&amp;lt;li&amp;gt;morestuff&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;stuff&amp;lt;li&amp;gt;stuff&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;stuff&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;stuff&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T23:11:36Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid;&amp;quot; width = &amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stuff&lt;br /&gt;
&amp;lt;td&amp;gt;more stuff&lt;br /&gt;
&amp;lt;td&amp;gt;even more stuff&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;some more&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T23:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px; border-style: solid;&amp;quot; width = &amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;User Documentation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stuff&lt;br /&gt;
&amp;lt;td&amp;gt;more stuff&lt;br /&gt;
&amp;lt;td&amp;gt;even more stuff&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;some more&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T22:57:35Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the RCar-A-Go-Go wiki.  Included in this wiki are articles on User Documentation&lt;br /&gt;
&lt;br /&gt;
===MOreladeeda===&lt;br /&gt;
HEHEHHEHE&lt;br /&gt;
====MOREEladeeda====&lt;br /&gt;
HEEEEEEEEHEHEHHEHEHEHE&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T22:55:54Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to discover the aspects of gaming and its effects on a humans due to practice, error detection, and behaviour in response to errors.  The main goal of the lab is to understand how their expertise develops an dhow it generalizes to performance on other tasks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;How do we learn from our mistakes?  How does practice improve performance?  How do we become experts?  Dr. Judith Shedden and her students study cognitive and attentional control and the brain processes underlying the changes that occur as a novice becomes an expert, particularly the experience dependent changes to cognitive, attentional and memory processes.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Of particular interest is how performance is monitored during practice, how errors are detected, and how behaviour is altered in response to errors.  Action video game players who play games for long periods of time over many years develop particular visual spatial skills that can be operationally defined and measured in the laboratory.  Most published work on video game players focuses on the social aspects of game playing, and only recently have people started studying the cognitive and attentional changes that gamers experience.  We study video game players to understand how their expertise develops and how it generalizes to performance on other tasks.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the RCar-A-Go-Go wiki.  Included in this wiki are articles on User Documentation&lt;br /&gt;
&lt;br /&gt;
===MOreladeeda===&lt;br /&gt;
HEHEHHEHE&lt;br /&gt;
====MOREEladeeda====&lt;br /&gt;
HEEEEEEEEHEHEHHEHEHEHE&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T22:52:39Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a 3D game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.  The software is aimed at providing the Shedden Psychology Lab at McMaster a tool to research the effects video games have on humans.  Specifically, the lab hopes to &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;quot;How do we learn from our mistakes?  How does practice improve performance?  How do we become experts?  Dr. Judith Shedden and her students study cognitive and attentional control and the brain processes underlying the changes that occur as a novice becomes an expert, particularly the experience dependent changes to cognitive, attentional and memory processes.''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''Of particular interest is how performance is monitored during practice, how errors are detected, and how behaviour is altered in response to errors.  Action video game players who play games for long periods of time over many years develop particular visual spatial skills that can be operationally defined and measured in the laboratory.  Most published work on video game players focuses on the social aspects of game playing, and only recently have people started studying the cognitive and attentional changes that gamers experience.  We study video game players to understand how their expertise develops and how it generalizes to performance on other tasks.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the RCar-A-Go-Go wiki.  Included in this wiki are articles on User Documentation&lt;br /&gt;
&lt;br /&gt;
===MOreladeeda===&lt;br /&gt;
HEHEHHEHE&lt;br /&gt;
====MOREEladeeda====&lt;br /&gt;
HEEEEEEEEHEHEHHEHEHEHE&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T22:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a game created by the [http://www.terathon.com/C4engine C4 Game Engine] by Terathon Software.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the RCar-A-Go-Go wiki.  Included in this wiki are articles on User Documentat&lt;br /&gt;
&lt;br /&gt;
===MOreladeeda===&lt;br /&gt;
HEHEHHEHE&lt;br /&gt;
====MOREEladeeda====&lt;br /&gt;
HEEEEEEEEHEHEHHEHEHEHE&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T22:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.  '''RCar-A-Go-Go''' is a game created by the 3D Game Engine, [http://www.terathon.com/C4engine C4]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Welcome to the RCar-A-Go-Go wiki.  Included in this wiki are articles on User Documentat&lt;br /&gt;
&lt;br /&gt;
===MOreladeeda===&lt;br /&gt;
HEHEHHEHE&lt;br /&gt;
====MOREEladeeda====&lt;br /&gt;
HEEEEEEEEHEHEHHEHEHEHE&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T22:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go''' is a Capstone project by McMaster University's first graduating class in the Software Engineering and Game Design program.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
LalalalaladeeeDA&lt;br /&gt;
===MOreladeeda===&lt;br /&gt;
HEHEHHEHE&lt;br /&gt;
====MOREEladeeda====&lt;br /&gt;
HEEEEEEEEHEHEHHEHEHEHE&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T22:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RCar-A-Go-Go'''&lt;br /&gt;
SE 4GP6 Group 2 Capstone Project&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
LalalalaladeeeDA&lt;br /&gt;
===MOreladeeda===&lt;br /&gt;
HEHEHHEHE&lt;br /&gt;
====MOREEladeeda====&lt;br /&gt;
HEEEEEEEEHEHEHHEHEHEHE&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T22:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RCar-A-Go-Go&lt;br /&gt;
SE 4GP6 Group 2 Capstone Project&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
LalalalaladeeeDA&lt;br /&gt;
===MOreladeeda===&lt;br /&gt;
HEHEHHEHE&lt;br /&gt;
====MOREEladeeda====&lt;br /&gt;
HEEEEEEEEHEHEHHEHEHEHE&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T22:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RCar-A-Go-Go&lt;br /&gt;
SE 4GP6 Group 2 Capstone Project&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
TOC&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
LalalalaladeeeDA&lt;br /&gt;
===MOreladeeda===&lt;br /&gt;
HEHEHHEHE&lt;br /&gt;
====MOREEladeeda====&lt;br /&gt;
HEEEEEEEEHEHEHHEHEHEHE&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-16T22:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RCar-A-Go-Go&lt;br /&gt;
SE 4GP6 Group 2 Capstone Project&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
LalalalaladeeeDA&lt;br /&gt;
===MOreladeeda===&lt;br /&gt;
HEHEHHEHE&lt;br /&gt;
====MOREEladeeda====&lt;br /&gt;
HEEEEEEEEHEHEHHEHEHEHE&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-13T21:41:07Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RCar-A-Go-Go&lt;br /&gt;
SE 4GP6 Group 2 Capstone Project&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	<entry>
		<id>http://wiki.cas.mcmaster.ca/index.php/RCaragogo</id>
		<title>RCaragogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cas.mcmaster.ca/index.php/RCaragogo"/>
				<updated>2008-03-13T21:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;Brownbanana:&amp;#32;New page: RCar-A-Go-Go SE 4GP6 Group 2 Capstone Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RCar-A-Go-Go&lt;br /&gt;
SE 4GP6 Group 2 Capstone Project&lt;/div&gt;</summary>
		<author><name>Brownbanana</name></author>	</entry>

	</feed>