CMG2

From Computing and Software Wiki

(Difference between revisions)
Jump to: navigation, search
(Usage Aspects)
(Artwork, Sounds, Animations)
Line 22: Line 22:
==Artwork, Sounds, Animations==   
==Artwork, Sounds, Animations==   
-
*'''Artwork''' What do you need in terms of these things?
+
===Artwork===
-
*'''Sounds''' What do you need in terms of these things?
+
What do you need in terms of these things?
-
*'''Animations''' What do you need in terms of these things?
+
===Sounds===
 +
What do you need in terms of these things?
 +
===Animations===
 +
What do you need in terms of these things?

Revision as of 16:45, 24 October 2009

BLAG

Contents

Short Overview

(similar to the one I gave you, perhaps a bit more "catchy"

Customer Requirements

(Constraints given to you) There are requirements for the game play including multi-player, C4 engine, warning sound for approaching enemy, ... (as given in the spec).

Functional Requirements

(describe the game play, all the characters) Your idea about the Game

Usage Aspects

Players

they need an interface, and other things to make it fun, convenient and interesting).

World Designers

they need scripts, ways to change models without programming, ....).

Programmers

they need a well documented environment with a clear design).

Artwork, Sounds, Animations

Artwork

What do you need in terms of these things?

Sounds

What do you need in terms of these things?

Animations

What do you need in terms of these things?

Personal tools