CMG2

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(Usage Aspects)
(Usage Aspects)
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==Usage Aspects==
==Usage Aspects==
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''' Players''' (they need an interface, and other things to make it fun, convenient and interesting)
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===Players=== (they need an interface, and other things to make it fun, convenient and interesting).
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'''World Designers''' (they need scripts, ways to change models without programming, ....)
+
===World Designers=== (they need scripts, ways to change models without programming, ....).
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'''Programmers''' (they need a well documented environment with a clear design)
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===Programmers=== (they need a well documented environment with a clear design).
==Artwork, Sounds, Animations==   
==Artwork, Sounds, Animations==   

Revision as of 16:39, 24 October 2009

BLAG

Contents

Short Overview

(similar to the one I gave you, perhaps a bit more "catchy"

Customer Requirements

(Constraints given to you) There are requirements for the game play including multi-player, C4 engine, warning sound for approaching enemy, ... (as given in the spec).

Game Play (Functional Requirements)

(describe the game play, all the characters) Your idea about the Game

Usage Aspects

===Players=== (they need an interface, and other things to make it fun, convenient and interesting). ===World Designers=== (they need scripts, ways to change models without programming, ....). ===Programmers=== (they need a well documented environment with a clear design).

Artwork, Sounds, Animations

  • Artwork What do you need in terms of these things?
  • Sounds What do you need in terms of these things?
  • Animations What do you need in terms of these things?
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