SimulatorGT
From Computing and Software Wiki
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- | | style="vertical-align: top; padding-right: 32px;" | ''' | + | | style="vertical-align: top; padding-right: 32px;" | '''Getting Started''' |
- | * [[Installation]] | + | * [[SimGT Installation]] |
- | * [[ | + | * [[Hosting a Simulation]] |
- | * [ | + | * [[Connecting to a Simulation]] |
- | * [[ | + | * [[Customizing Profile and Controls]] |
- | * [[ | + | * [[Running a Multi-Monitor Session]] |
- | * [[ | + | * [[Changing the time of day]] |
- | + | | style="vertical-align: top; padding-right: 32px;" | '''World Editor''' | |
- | * [[ | + | * [[Importing Models]] |
- | * [[ | + | * [[Setting a Skybox]] |
- | * [[ | + | * [[Changing Weather]] |
- | * [[ | + | * [[Setting Vehicle Paths]] |
- | + | * [[Setting Pedestrian Path]] | |
- | * [[ | + | * [[Creating Traffic Lights]] |
- | + | | style="vertical-align: top; padding-right: 32px;" | '''Meshes and Armatures''' | |
- | * [[ | + | * [[Importing Meshes]] |
- | * [[ | + | * [[Importing Textures]] |
- | * [[ | + | * [[UV Mapping]] |
- | * [[ | + | * [[Attaching Armatures to Meshes]] |
- | * [[ | + | * [[Exporting from Blender into SimGT]] |
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* [[Model Viewer Overview]] | * [[Model Viewer Overview]] | ||
- | + | | style="vertical-align: top; padding-right: 32px;" | '''Programming Topics''' | |
- | * [[ | + | * [[Implementing Triggers]] |
- | * [[ | + | * [[Extract Logging Data]] |
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* [[Lights and Shadows]] | * [[Lights and Shadows]] | ||
- | * [[ | + | * [[Sounds]] |
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- | * [[ | + | * [[Traffic Lights]] |
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Revision as of 02:14, 24 March 2009
SimulatorGT is a Capstone project developed for the Software Engineering and Game Design program. It is designed to be a driving simulator for psychology experiments.
Description
SimulatorGT (abbreviated to SimGT) is a driving simulation application developed for the Software Engineering and Game Design Capstone Project for 2008-2009 year. It implements a driving simulation that can be used to conduct psychological experiments. It utilizes the C4 Game Engine by Terathon Software as a base game development platform. It seeks to observe how humans react to various common stimuli presented while driving. SimulationGT collects information about subjects' actions during scenarios and stores all data in detailed log files. It features fully documented code and a detailed API including dependency graphs, caller graphs as well as collaboration diagrams. In addition it features detailed worlds, pedestrian and vehicle pathing, and a powerful triggering system.
Official Documentation | ||||
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