Importing Textures
From Computing and Software Wiki
Line 1: | Line 1: | ||
Texture maps used by the C4 Engine have the .tex file extension. | Texture maps used by the C4 Engine have the .tex file extension. | ||
- | + | For more information about Texture Format, please go [http://www.terathon.com/wiki/index.php?title=Importing_a_Texture Importing a Texture] | |
+ | <br> | ||
'''IMPORTANT''' | '''IMPORTANT''' | ||
<br>TGA files may be in 8-bit grayscale, 16-bit, 24-bit, or 32-bit format, with or without RLE compression | <br>TGA files may be in 8-bit grayscale, 16-bit, 24-bit, or 32-bit format, with or without RLE compression | ||
<br>HEIGHT AND WIDTH OF THE TEXTURE MUST BE POWER OF 2 (example: 2, 4, 8, 32, 64, 128, 256, 512...) | <br>HEIGHT AND WIDTH OF THE TEXTURE MUST BE POWER OF 2 (example: 2, 4, 8, 32, 64, 128, 256, 512...) | ||
---- | ---- | ||
- | <br> | + | <br>The texture map resources must be created by importing textures from the "..\C4\Import" directory using the Texture Importer tool module. |
<br> | <br> | ||
Start C4. Select Tool Import Texture | Start C4. Select Tool Import Texture | ||
*pic | *pic | ||
- | Import Texture window is displayed | + | Import Texture window is displayed. Select the texture you want to import and click OK. Another window is displayed. |
*pic | *pic | ||
- | + | Another dialog window display and the default settings are usually appropriate for ordinary color texture maps. | |
*pic | *pic | ||
- | + | Then click OK | |
- | + | <br> | |
- | Texture import into "..\C4\Data" | + | Texture import into "..\C4\Data\tex" |
<br> | <br> | ||
<br>Return to [http://www.cas.mcmaster.ca/wiki/index.php/RCaragogo RCaragogo] | <br>Return to [http://www.cas.mcmaster.ca/wiki/index.php/RCaragogo RCaragogo] |
Revision as of 13:53, 19 March 2008
Texture maps used by the C4 Engine have the .tex file extension.
For more information about Texture Format, please go Importing a Texture
IMPORTANT
TGA files may be in 8-bit grayscale, 16-bit, 24-bit, or 32-bit format, with or without RLE compression
HEIGHT AND WIDTH OF THE TEXTURE MUST BE POWER OF 2 (example: 2, 4, 8, 32, 64, 128, 256, 512...)
The texture map resources must be created by importing textures from the "..\C4\Import" directory using the Texture Importer tool module.
Start C4. Select Tool Import Texture
- pic
Import Texture window is displayed. Select the texture you want to import and click OK. Another window is displayed.
- pic
Another dialog window display and the default settings are usually appropriate for ordinary color texture maps.
- pic
Then click OK
Texture import into "..\C4\Data\tex"
Return to RCaragogo
References
http://www.terathon.com/wiki/index.php?title=Importing_a_Texture