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- | Topics: | + | ===Topics:=== |
- | + | <OL> | |
- | + | <Li> Motivation: Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.</Li> | |
- | + | <Li> Contexts for HCI (mobile devices, consumer devices, business applications, web, business applications, collaboration systems, games, etc.)</Li> | |
- | + | <Li> Process for user-centered development: early focus on users, empirical testing, iterative design.</Li> | |
- | + | <Li> Different measures for evaluation: utility, efficiency, learnability, user satisfaction.</Li> | |
- | + | <Li> Models that inform human-computer interaction (HCI) design: attention, perception and recognition, movement, and cognition.</Li> | |
- | + | <Li> Social issues influencing HCI design and use: culture, communication, and organizations.</Li> | |
- | + | <Li> Accommodating human diversity, including universal design and accessibility and designing for multiple cultural and linguistic contexts.</Li> | |
- | + | <Li> The most common interface design mistakes.</Li> | |
- | + | <Li> User interface standards.</Li> | |
- | + | <Li> The five interaction styles as espoused by B.Scheidermann.</Li> | |
- | + | <Li> The Object-Action (or visa-versa) model and its application. </Li> | |
+ | <Li> The direct manipulation method and its importance to CHI. </Li> | ||
+ | </OL> |
Revision as of 16:36, 15 May 2009
Human Computer Interaction
This is the first main page for cs4hc3 and se4f03 -- HCI / CHI Courses.
Topics:
- Motivation: Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.
- Contexts for HCI (mobile devices, consumer devices, business applications, web, business applications, collaboration systems, games, etc.)
- Process for user-centered development: early focus on users, empirical testing, iterative design.
- Different measures for evaluation: utility, efficiency, learnability, user satisfaction.
- Models that inform human-computer interaction (HCI) design: attention, perception and recognition, movement, and cognition.
- Social issues influencing HCI design and use: culture, communication, and organizations.
- Accommodating human diversity, including universal design and accessibility and designing for multiple cultural and linguistic contexts.
- The most common interface design mistakes.
- User interface standards.
- The five interaction styles as espoused by B.Scheidermann.
- The Object-Action (or visa-versa) model and its application.
- The direct manipulation method and its importance to CHI.