Streaming Media Technology

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[1] Wikipedia, "Streaming Media", April 2008, "http://en.wikipedia.org/wiki/Streaming_media" .
[1] Wikipedia, "Streaming Media", April 2008, "http://en.wikipedia.org/wiki/Streaming_media" .
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[2] Sequence website, "http://www.sequence.co.uk/services/streamingmedia/howdoesitwork.html" .
== See also ==
== See also ==

Revision as of 00:14, 9 April 2008

Streaming media is multimedia that is constantly received by, and normally displayed to, the end-user while it is being delivered by the provider.[1] Streaming media technolgy enables on-demand or real-time access to multimedia content via internet and allows users to play those contents without fully downloading them. After playing, there's no copy of played contents leaving on the receiving devices, which protects the copyright of the original mutimedia contents.

Basic Streaming Media Transfer Process [2]

Contents

Introduction

To be filled

System Architecture

To be filled

Storage and Bandwidth

To be filled

Data Compression

Run-length encoding

Relative encoding

Huffman encoding

Transform encoding

To be filled

Network Protocols

RTP

RTCP

RTSP

RSVP

To be filled

Applications

  • A
  • B
  • C
  • D

References

[1] Wikipedia, "Streaming Media", April 2008, "http://en.wikipedia.org/wiki/Streaming_media" .

[2] Sequence website, "http://www.sequence.co.uk/services/streamingmedia/howdoesitwork.html" .

See also

External links


--Chuh 15:58, 7 April 2008 (EDT)

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