CMG2
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==Usage Aspects== | ==Usage Aspects== | ||
- | + | ===Players=== (they need an interface, and other things to make it fun, convenient and interesting). | |
- | + | ===World Designers=== (they need scripts, ways to change models without programming, ....). | |
- | + | ===Programmers=== (they need a well documented environment with a clear design). | |
==Artwork, Sounds, Animations== | ==Artwork, Sounds, Animations== |
Revision as of 16:39, 24 October 2009
BLAG
Contents |
Short Overview
(similar to the one I gave you, perhaps a bit more "catchy"
Customer Requirements
(Constraints given to you) There are requirements for the game play including multi-player, C4 engine, warning sound for approaching enemy, ... (as given in the spec).
Game Play (Functional Requirements)
(describe the game play, all the characters) Your idea about the Game
Usage Aspects
===Players=== (they need an interface, and other things to make it fun, convenient and interesting). ===World Designers=== (they need scripts, ways to change models without programming, ....). ===Programmers=== (they need a well documented environment with a clear design).
Artwork, Sounds, Animations
- Artwork What do you need in terms of these things?
- Sounds What do you need in terms of these things?
- Animations What do you need in terms of these things?