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Reference adapted from ACM (Association for Computing Machinery -- but people can join, too!) is http://wiki.acm.org/cs2001/index.php?title=HUMAN-COMPUTER_INTERACTION
Reference adapted from ACM (Association for Computing Machinery -- but people can join, too!) is http://wiki.acm.org/cs2001/index.php?title=HUMAN-COMPUTER_INTERACTION
<OL>
<OL>
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   <Li> Motivation: Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.</Li>
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   <Li> '''Motivation:''' Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.</Li>
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   <Li> Contexts for HCI (mobile devices, consumer devices, business applications, web, business applications, collaboration systems, games, etc.)</Li>
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   <Li> '''Contexts for HCI:''' mobile devices, consumer devices, business applications, web, business applications, collaboration systems, games, etc.</Li>
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   <Li> Process for user-centered development: early focus on users, empirical testing, iterative design.</Li>
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   <Li> '''Process for user-centered development:''' early focus on users, empirical testing, iterative design.</Li>
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   <Li> Different measures for evaluation: utility, efficiency, learnability, user satisfaction.</Li>
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   <Li> '''Different measures for evaluation:''' utility, efficiency, learnability, user satisfaction.</Li>
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   <Li> Models that inform human-computer interaction (HCI) design: attention, perception and recognition, movement, and cognition.</Li>
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   <Li> '''Models that inform human-computer interaction (HCI) design:''' attention, perception and recognition, movement, and cognition.</Li>
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   <Li> Social issues influencing HCI design and use: culture, communication, and organizations.</Li>
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   <Li> '''Social issues influencing HCI design and use:''' culture, communication, and organizations.</Li>
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   <Li> Accommodating human diversity, including universal design and accessibility and designing for multiple cultural and linguistic contexts.</Li>
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   <Li> '''Accommodating human diversity:''' including universal design and accessibility and designing for multiple cultural and linguistic contexts.</Li>
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   <Li> The most common interface design mistakes.</Li>
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   <Li> The most '''common''' interface '''design mistakes'''.</Li>
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   <Li> User interface standards.</Li>
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   <Li> '''User interface standards'''.</Li>
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   <Li> The five interaction styles as espoused by B.Scheidermann.</Li>
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   <Li> The '''five interaction styles''' as espoused by B.Scheidermann.</Li>
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   <Li> The Object-Action (or visa-versa) model and its application. </Li>
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   <Li> The '''Object-Action''' (or visa-versa) '''model''' and its application. </Li>
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   <Li> The direct manipulation method and its importance to CHI. </Li>
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   <Li> The '''direct manipulation method''' and its importance to CHI. </Li>
</OL>
</OL>

Revision as of 16:44, 15 May 2009

Human Computer Interaction

This is the first main page for cs4hc3 and se4f03 -- HCI / CHI Courses.

Topics:

Reference adapted from ACM (Association for Computing Machinery -- but people can join, too!) is http://wiki.acm.org/cs2001/index.php?title=HUMAN-COMPUTER_INTERACTION

  1. Motivation: Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.
  2. Contexts for HCI: mobile devices, consumer devices, business applications, web, business applications, collaboration systems, games, etc.
  3. Process for user-centered development: early focus on users, empirical testing, iterative design.
  4. Different measures for evaluation: utility, efficiency, learnability, user satisfaction.
  5. Models that inform human-computer interaction (HCI) design: attention, perception and recognition, movement, and cognition.
  6. Social issues influencing HCI design and use: culture, communication, and organizations.
  7. Accommodating human diversity: including universal design and accessibility and designing for multiple cultural and linguistic contexts.
  8. The most common interface design mistakes.
  9. User interface standards.
  10. The five interaction styles as espoused by B.Scheidermann.
  11. The Object-Action (or visa-versa) model and its application.
  12. The direct manipulation method and its importance to CHI.
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