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- | Reference from ACM (Association for Computing Machinery -- but people can join, too!) is http://wiki.acm.org/cs2001/index.php?title=HUMAN-COMPUTER_INTERACTION | + | Reference adapted from ACM (Association for Computing Machinery -- but people can join, too!) is http://wiki.acm.org/cs2001/index.php?title=HUMAN-COMPUTER_INTERACTION |
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<Li> Motivation: Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.</Li> | <Li> Motivation: Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.</Li> |
Revision as of 16:41, 15 May 2009
Human Computer Interaction
This is the first main page for cs4hc3 and se4f03 -- HCI / CHI Courses.
Topics:
Reference adapted from ACM (Association for Computing Machinery -- but people can join, too!) is http://wiki.acm.org/cs2001/index.php?title=HUMAN-COMPUTER_INTERACTION
- Motivation: Why the study of how people interact with technology is vital for the development of most usable and acceptable systems.
- Contexts for HCI (mobile devices, consumer devices, business applications, web, business applications, collaboration systems, games, etc.)
- Process for user-centered development: early focus on users, empirical testing, iterative design.
- Different measures for evaluation: utility, efficiency, learnability, user satisfaction.
- Models that inform human-computer interaction (HCI) design: attention, perception and recognition, movement, and cognition.
- Social issues influencing HCI design and use: culture, communication, and organizations.
- Accommodating human diversity, including universal design and accessibility and designing for multiple cultural and linguistic contexts.
- The most common interface design mistakes.
- User interface standards.
- The five interaction styles as espoused by B.Scheidermann.
- The Object-Action (or visa-versa) model and its application.
- The direct manipulation method and its importance to CHI.