SimulatorGT
From Computing and Software Wiki
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- | + | '''''SimulatorGT''''' is a Capstone project developed for the Software Engineering and Game Design program. It is designed to be a driving simulator for psychology experiments. | |
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+ | | [[Image:SimulationGT.jpg|thumb|300px|<div align="center">SimulatorGT Logo</div> | ||
+ | <br>Developers:J. Jaskolka, M. Kim, N. Petta, L. Goedvolk | ||
+ | <br><br>Language: C++ | ||
+ | <br><br>OS: Windows, Mac OSX | ||
+ | <br><br>Genre: Driving Simulation]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Description== | ||
+ | |||
+ | '''''SimulatorGT''''' (abbreviated to '''''SimGT''''') is a driving simulation application developed for the Software Engineering and Game Design Capstone Project for 2008-2009 year. It implements a driving simulation that can be used to conduct psychological experiments. It utilizes the [http://www.terathon.com/c4engine/index.php C4 Game Engine] by Terathon Software as a base game development platform. It seeks to observe how humans react to various common stimuli presented while driving. ''SimulationGT'' collects information about subjects' actions during scenarios and stores all data in detailed log files. It features fully documented code and a detailed [http://www.cas.mcmaster.ca/~jaskolj/SimGT/index.html API] including dependency graphs, caller graphs as well as collaboration diagrams. In addition it features detailed worlds, pedestrian and vehicle pathing, and a powerful triggering system. | ||
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+ | <br><br><br><br><br> | ||
+ | {| border="0" cellspacing="0" cellpadding="0" width="1002" align="left" style="margin-top: 12px; border: solid 1px #444; background-color: #ccffff;" | ||
+ | | style="padding: 3px 0px 3px 5px; font-size: 120%; font-weight: bold;" | User Documentation | ||
+ | |- | ||
+ | | style="padding: 6px 8px 6px 8px; background-color: #EEE;" | | ||
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+ | {| border="0" cellspacing="0" cellpadding="0" style="background-color: #EEE; margin-top: 10px;" | ||
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+ | | style="vertical-align: top; padding-right: 32px;" | '''Getting Started''' | ||
+ | |||
+ | * [[SimGT Installation]] | ||
+ | |||
+ | * [[Hosting a Simulation]] | ||
+ | |||
+ | * [[Connecting to a Simulation]] | ||
+ | |||
+ | * [[Customizing Profile and Controls]] | ||
+ | |||
+ | * [[Running a Multi-Monitor Session]] | ||
+ | |||
+ | | style="vertical-align: top; padding-right: 32px;" | '''World Editor''' | ||
+ | |||
+ | * [[Importing Models]] | ||
+ | |||
+ | * [[Setting a Skybox]] | ||
+ | |||
+ | * [[Setting Vehicle Paths]] | ||
+ | |||
+ | * [[Setting Pedestrian Path]] | ||
+ | |||
+ | * [[Creating Traffic Lights]] | ||
+ | |||
+ | | style="vertical-align: top; padding-right: 32px;" | '''Meshes and Armatures''' | ||
+ | |||
+ | * [[Import Textures]] | ||
+ | |||
+ | * [[UV Mapping]] | ||
+ | |||
+ | * [[Attaching Armatures to Meshes]] | ||
+ | |||
+ | * [[Exporting from Blender into SimGT]] | ||
+ | |||
+ | * [[Model Viewer Overview]] | ||
+ | |||
+ | | style="vertical-align: top; padding-right: 32px;" | '''Programming Topics''' | ||
+ | |||
+ | * [[Implementing Triggers]] | ||
+ | |||
+ | * [[Extract Logging Data]] | ||
+ | |||
+ | * [[Sounds]] | ||
+ | |||
+ | * [[Traffic Lights]] | ||
+ | |||
+ | |} | ||
+ | |} |
Current revision as of 04:17, 3 April 2009
SimulatorGT is a Capstone project developed for the Software Engineering and Game Design program. It is designed to be a driving simulator for psychology experiments.
Description
SimulatorGT (abbreviated to SimGT) is a driving simulation application developed for the Software Engineering and Game Design Capstone Project for 2008-2009 year. It implements a driving simulation that can be used to conduct psychological experiments. It utilizes the C4 Game Engine by Terathon Software as a base game development platform. It seeks to observe how humans react to various common stimuli presented while driving. SimulationGT collects information about subjects' actions during scenarios and stores all data in detailed log files. It features fully documented code and a detailed API including dependency graphs, caller graphs as well as collaboration diagrams. In addition it features detailed worlds, pedestrian and vehicle pathing, and a powerful triggering system.
User Documentation | ||||
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