Streaming Media Technology
From Computing and Software Wiki
(Difference between revisions)
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== Data Compression == | == Data Compression == | ||
- | === Run-length | + | === Run-length encoding === |
- | === Relative | + | === Relative encoding === |
- | === Huffman | + | === Huffman encoding === |
- | === Transform | + | === Transform encoding === |
To be filled | To be filled | ||
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<li> D | <li> D | ||
</ul> | </ul> | ||
- | |||
- | |||
== References == | == References == | ||
+ | == See also == | ||
+ | == External links == | ||
+ | |||
+ | --[[User:Chuh|Chuh]] 15:51, 7 April 2008 (EDT) |
Revision as of 19:51, 7 April 2008
Streaming multimedia is multimedia that is constantly received by, and normally displayed to, the end-user while it is being delivered by the provider.[1]
Contents |
Introduction
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Architecture
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Storage and Bandwidth
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Data Compression
Run-length encoding
Relative encoding
Huffman encoding
Transform encoding
To be filled
Network Protocols
RTP
RTCP
RTSP
RSVP
To be filled
Applications
- A
- B
- C
- D
References
See also
External links
--Chuh 15:51, 7 April 2008 (EDT)