World Editor Introduction

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(New page: General view when C4 start. A Tool menu locates on the top of the window. The World Editor is opened by selecting New World or Open World from the Tools menu *pic If the Open World menu it...)
 
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General view when C4 start. A Tool menu locates on the top of the window. The World Editor is opened by selecting New World or Open World from the Tools menu
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The world editor is the a very powerful tool provided with the C4 Game Engine. It allows the basic users to easily
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*pic
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create worlds and insert game elements without writing a single line of code. In the next few sections we will be outlining how to get started with the World Editor and how it is used in the creation of a game.  We will also get you started with implementing your own customizable objects into the world through third party modelling programs. This section will also discuss triggers and how they will be used in conjunction with the powerful scripting controller, and custom controllers to create an experiment that is useful and fun.  Listed below are the following file types that the World Editor supports.
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If the Open World menu item is selected, then a dialog will appear that lists all of the world resources. You can also start the World Editor by using the shortcut Ctrl-O to open a world or the shortcut Ctrl-N to create a new world while any C4 window is open.
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For more information about '''working on world editor''', plese go to [http://www.cas.mcmaster.ca/wiki/index.php/Basic_Commands Basic Commands]
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==Accepted File Types for Import==
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For more information about '''console command''', please go to [http://www.terathon.com/wiki/index.php?title=Using_the_Command_Console Command Console]
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Models or Scenes - Collada '''(*.dae)'''
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----
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<BR>Textures or Pictures - Targa '''(*.tga)'''
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'''Reference'''
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<br>http://www.terathon.com/wiki/index.php?title=Using_the_Command_Console
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==Native File Types used for Engine==
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<br>http://www.terathon.com/wiki/index.php?title=World_Editor_Overview
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Models - '''*.mdl'''
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<BR>Textures - '''*.tex'''
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<BR>Sounds - '''*.wav'''

Current revision as of 05:34, 20 March 2008

The world editor is the a very powerful tool provided with the C4 Game Engine. It allows the basic users to easily create worlds and insert game elements without writing a single line of code. In the next few sections we will be outlining how to get started with the World Editor and how it is used in the creation of a game. We will also get you started with implementing your own customizable objects into the world through third party modelling programs. This section will also discuss triggers and how they will be used in conjunction with the powerful scripting controller, and custom controllers to create an experiment that is useful and fun. Listed below are the following file types that the World Editor supports.

Accepted File Types for Import

Models or Scenes - Collada (*.dae)
Textures or Pictures - Targa (*.tga)

Native File Types used for Engine

Models - *.mdl
Textures - *.tex
Sounds - *.wav

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